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Part 94
Final Fantasy Tactics

Part 94

Master Part 94 missions in Final Fantasy Tactics! Learn strategies for 'The Storage Shed' and 'Geomancer's Way - Rain' to protect allies and defeat foes.

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Master Part 94 missions in Final Fantasy Tactics! Learn strategies for 'The Storage Shed' and 'Geomancer's Way - Rain' to protect allies and defeat foes.

Alright, let's dive into Part 94 of our Final Fantasy Tactics A2 journey. This section covers a few interesting missions that'll test your tactical skills in different ways. We've got protecting an NPC, dealing with some surprisingly tough low-level enemies, and a Geomancer trial. Let's break them down!

Mission C4-15 ~ The Storage Shed

This mission kicks off with a plea from Mayhew, a Prima Donna, who thinks there's a thief in their storage shed. You'll need a team of 4 members with Negotiation and Aptitude talents at 18 each. The destination is Tramdine Fens, and it's an Investigation type quest that can be canceled once accepted. The reward includes 690 Gil, and 2 High Arcana.

Mission Objective: Defeat all Foes!

Law Forbidden: Harming Gria. Be careful not to attack Mayhew, who is a Gria!

Walkthrough
  1. 1
    You'll find yourself in Tramdine Fens facing four enemies: Old Man Boi Boi (a Sage), a Komodo Trader, and two devotees. These enemies are all in single-digit levels, making them incredibly weak and easy to defeat, likely with a single hit.
  2. 2
    Old Man Boi Boi uses Water and Aero spells.
  3. 3
    The Komodo Trader has First Aid, Rend Power, and Rend Magick.
  4. 4
    One devotee uses Souleater and Sword of Darkness, while the other casts Haste.
  5. 5
    Your main goal is to defeat these enemies. Since they are so low-level, you'll likely out-level them significantly, making this a straightforward fight. Just remember the law forbidding harm to Gria – Mayhew is present and must not be attacked.

Tips: This mission is considered one of the easiest due to the enemy levels. Focus on taking them down quickly and efficiently.

Mission C5-01 ~ Geomancer's Way - Rain

This is the second of four trials for prospective Geomancers, set in Tramdine Fens. It's a Battle quest requiring a team of 6 members with a high Teamwork talent of 33. It's a non-dispatch mission and can be canceled once accepted. The reward includes 4080 Gil and 2 Rainbow Thread.

Mission Objective: Protect Roye and Defeat all Foes!

Law Forbidden: Ranged Weapons. This means no bows, greatbows, guns, hand-cannons, or cards are allowed.

Walkthrough
  1. 1
    You begin the mission in The Rupie Mountains. Your primary objective is to protect Roye, who is a Hume Seer, and defeat all enemies.
  2. 2
    Initially, you'll face three enemies: a Zaghnal (using Roar, Slug, Assault), a Wendigo (using Bone Shatter, Brute Strength, Helmsplitter), and a Wolf (using Summon Pack, Fangs).
  3. 3
    Shortly after, two more enemies will appear: another Wendigo with the same skills and another Wolf with the same skills. All these enemies will be around level 28.
  4. 4
    The Challenge: The main difficulty here is that Roye is quite far from your starting position. You need to quickly dispatch your fastest and strongest units to reach and defend the Seer before the enemies can overwhelm them.
  5. 5
    Treasure: Don't forget there's a treasure chest located next to the Seer that you can dig for.
  6. 6
    Focus on advancing your units rapidly to intercept the enemies and protect Roye. Once Roye is safe and the initial enemies are dealt with, you can then focus on clearing out any remaining foes.

Tips: Bring units with high movement speed to quickly reach the Seer. Prioritize protecting Roye over engaging every enemy immediately if it means sacrificing the Seer's safety.

Other Geomancer's Way Missions

The source text also mentions another mission in the 'Geomancer's Way' series, specifically 'Geomancer's Way - Sun'. While details for this specific mission aren't provided in this section, it's part of the same trial series, suggesting it will also involve testing Geomancer abilities.

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