Explore Part 179 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing active and reaction abilities like Exorcise, Air Render, Revive, Holy Sign, Aurablast, Earth Render, Counter, Reflex, and Dragoon skills.
Abilities:
- Exorcise - 250 AP (Rising Sun) - Active: Wards off evil, destroying undead units. Effective on maps with undead, with 40% accuracy normally and 100% when the target is in a tombstone state.
- Air Render - 250 AP (Kaiser Knuckles) - Active: A powerful physical attack that sends blades of air, stronger than normal attacks, but does not deal Wind damage.
- Revive - 300 AP (Survivor) - Active: Revives a KO'd unit. Only usable when a judge is present.
- Holy Sign - 300 AP (White Fangs) - Active: Weaves a sacred symbol to remove buffs from the target. Useful for de-priming Flintlock cannons.
- Aurablast - 350 AP (Godhand) - Active: Unleashes a ki detonation in a 5-tile cross shape, dealing physical damage. Comparable to Air Render in power.
- Earth Render - 350 AP (Tiger Fangs) - Active: A focused attack that deals earth damage in a line from the user.
- Counter - 150 AP (Chainmail) - Reaction: Counter-attacks when targeted by an offensive action. A staple reaction until better options are found.
- Reflex - 350 AP (Ever Robe) - Reaction: Avoids all basic attacks, including ranged ones, but not ability-based attacks at close range.
Dragoon Abilities:
Master of the spear, Dragoons leap high into the air, striking foes with deadly force. Requires 2 Warrior Abilities and the "Kyrra, Dragoon" Quest completion.
- Jump - 150 AP (Javelin) - Active: Leaps into the air and impales the target. Deals double normal attack damage, potentially more with height advantage. Accuracy is halved.
- Wyrmtamer - 150 AP (Burglar Sword) - Active: Persuades target wyrms and dragons to flee the battlefield.
- Wyrmkiller - 200 AP (Blood Sword) - Active: Deals heavy damage to dragons.
- Lancet - 300 AP (Restorer) - Active: Steals HP from the target, transferring the damage dealt back to the user.
- Fire Breath - 300 AP (Lava Spear) - Active: Breathes flame in a cone, dealing fire damage to the front row and three units in the second row.
- Thunder Breath - 300 AP (Gae Bolg) - Active: Breathes electricity in a cone, dealing lightning damage.
- Ice Breath - 300 AP (Ice Lance) - Active: Breathes frost in a cone, dealing ice damage.
- Bangaa Cry - 400 AP (Dragon Whisker) - Active: Damages and confuses targets in a cone in front of the user.
Tips
- Recovery abilities are useful until a White Mage is available.
- Exorcise is particularly useful on maps with many undead units.
- Air Render and Aurablast are strong basic attacks that can replace normal attacks.
- Revive is crucial for keeping the team alive in prolonged battles, but requires a judge to be present.
- Holy Sign can negate enemy buffs, including the priming of Flintlock cannons.
- Jump, while powerful, has reduced accuracy.
- Wyrmtamer can be useful for avoiding fights and gaining loot, though fighting is generally more rewarding.
- Wyrmkiller is situational due to the rarity of dragons.
- Lancet provides both damage and healing.
- The Breath attacks (Fire, Thunder, Ice) offer elemental damage in a cone.
- Bangaa Cry is effective for crowd control by inflicting Confusion.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content