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Part 339
Final Fantasy Tactics

Part 339

Understand how Leader and Team Competence are calculated in Final Fantasy Tactics, including Skill Tests, Rank Tests, and compatibility.

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Understand how Leader and Team Competence are calculated in Final Fantasy Tactics, including Skill Tests, Rank Tests, and compatibility.

Leader Competence Calculation:

The leader's competence is assessed through two tests: the Skill Test and the Rank Test.

Skill Test:

  1. Calculate the Leader's Competence: Leader's Base Score X Job Multiplier.
  2. Calculate the Leader's Score: Leader's Competence + Clan Skill Level. If the calculated Score is greater than the Leader's Competence, the Score becomes the Leader's Level.
  3. Determine the Target to Beat: (Required Skill X Skill Difficulty) / 100.
  4. Pass the Skill Test if all four scores (Leader's Base Score, Job Multiplier, Clan Skill Level, and the calculated Leader's Score) are greater than the Target to Beat.

Rank Test:

  1. Calculate the Leader's Score: Leader's Level X Job Multiplier.
  2. Determine the Target to Beat: (Quest Rank X Rank Difficulty) / 100.
  3. Pass the Rank Test if the Leader's Score beats the Target to Beat.

Leader Stance based on Test Results:

  • Passing Both Tests: Leader's Competence is multiplied by 1.2 (leader jumps).
  • Passing One Test, Failing the Other: Leader's Competence remains unchanged (leader stands).
  • Failing Both Tests: Competence is multiplied by 0.8 (leader kneels and shakes head).

Team Member Compatibility Calculation:

Team member compatibility is crucial for mission success and involves several steps:

  1. Base Compatibility:
    • Each unit has a random compatibility number from 0 to 9. Units with the same name share the same compatibility number.
    • Basic Compatibility = Leader's Compatibility No. - Member Compatibility No.
    • Base Compatibility = Basic Compatibility - (Leader's MVP / 2).
    • If Base Compatibility is less than 0, it is set to 0.
  2. MVP Score: Determined by the number of MVP statues/symbols earned in battle, capped by the statue's size.
  3. Final Compatibility Calculation:
    • Member's Competence = Member's Base Ability X Job Multiplier.
    • Ability Difference = (Leader's Competence - Member's Competence) / 10.
    • Rank Score = (Quest Rank X Rank Difficulty) / 100.
    • Level Score = Member's Level X Job Multiplier.
    • Rank Penalty = Rank Score - Level Score.
    • Final Score = Ability Difference + Rank Penalty.
  4. Final Competence Multiplier:
    • If Final Score + Base Compatibility < 4: Competence multiplied by 1.2 (member jumps for joy).
    • If Final Score + Base Compatibility > 4 but < 6: Competence multiplied by 1.0 (member stands normally).
    • If Final Score + Base Compatibility > 6 but < 8: Competence multiplied by 0.8 (member kneels).
    • If Final Score + Base Compatibility > 8 or Base Compatibility = 3 or > 3: Competence multiplied by 0.6 (member kneels and cries).
  5. Final Competence = Base Competence X Compatibility Multiplier.

Team Skill and Rank Tests:

The entire team must pass Skill and Rank Tests for a higher chance of success.

Team Skill Test:

  1. Team Competence = Average of all Team Members' Competence + Leader's Competence.
  2. Team Level = Average of all Team Members' Level + Leader's Level.
  3. Team Score = Team's Competence + Clan Skill. If Team Score > Team's Level, Team Score = Team's Level.
  4. The Clan skills also apply here, similar to the Leader's Skill Test.

Note: Failing both leader tests makes the quest harder but not impossible. Passing both tests does not guarantee success.

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