Explore the diverse abilities of enemies in Final Fantasy Tactics, from elemental magicks like Ice Breath and Blizzard to status effects like Sleep, Doom, and Charm.
This section details the abilities and resistances of various enemies encountered in Final Fantasy Tactics.
Abilities & Resistances:
- Green Mage
- Abilities: Flick of the Tail (CHARMS), Hip Attack, Green Magick (Sleep), Archer's Bane, Critical: Vanish, Archmage, Resistance UP.
- Weakness: Fire
- Absorbs: Holy
- Ice Drake
- Abilities: Breath (Ice Breath), Wyrmcraft (Sleet - DOOMS and SLEEPs), Attack Up, Counter, Defence Up, Geomancy, Charged Attacks.
- Weakness: Fire
- Absorbs: Ice
- Ice Flan
- Abilities: Metamorphosis (Merge, Acid), Black Magick (Blizzard, Blizzara, Blizzaga), Absorb MP, Absorb Damage, Geomancy.
- Weakness: Fire
- Absorbs: Ice
- Ivory Wyrm
- Abilities: Breath (Ice Orb, Ice Breath), Wyrmcraft (Sleet - DOOMS and SLEEPs), Counter, Immunity.
- Weakness: Holy
- Half Damage: Fire, Ice, Thunder
- Absorbs: Dark
- Lamashtu
- Abilities: Darkness (Night - SLEEPs, Poisonous Frog - POISONS and TOADs, Kiss - DOOMs and CHARMs, Eternal Sleep - DOOMs and SLEEPs), Counter, Immunity, Resistance Up.
- Half Damage: Wind, Lightning
- Lamia
- Abilities: Darkness (Hand Slap, Night - SLEEPs, Twister - 50% HP, Poisonous Frog - POISONS and TOADs), Counter, Critical: Berserk, Return Fire, Resistance Up, Concentration, Defence Up, Reveal.
- Half Damage: Wind, Lightning
- Lilith
- Abilities: Darkness (Night - SLEEPs, Kiss - DOOMs and CHARMs, Twister - 50% HP, Hand Slap, Eternal Oblivion - ADDLEs), Critical: Berserk, MP Shield.
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