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Part 199
Final Fantasy Tactics

Part 199

Explore the Hunter and Raptor classes in Final Fantasy Tactics A2. Learn about their abilities like Ultima Shot, Sidewinder, Power Crush, and Bulwark.

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Explore the Hunter and Raptor classes in Final Fantasy Tactics A2. Learn about their abilities like Ultima Shot, Sidewinder, Power Crush, and Bulwark.

This section details the Hunter and Raptor classes in Final Fantasy Tactics A2: Grimoire of the Rift.

Hunter

Hunters stalk their prey with powerful bows. They're at their finest when fighting monsters and other beasts of the wild. Requires 3 Archer Abilities.

Abilities:

  • Doublehand (250 AP, Greataxe) - Passive: Wield one-handed weapons with both hands for increased damage.
  • Advice (100 AP, Twin Bow) - Active: Raises critical hit chance. Useful when not in attack range.
  • Oust (150 AP, Windslash Bow) - Active: Forces a target monster to flee. Generally less effective than defeating them.
  • Sonic Boom (200 AP, Cranequin) - Active: Damages units in a small area with a shock wave.
  • Hunting (250 AP, Hunting Bow) - Active: A weaker attack that grants bonus loot if it defeats the target.
  • Vitals Shot (300 AP, Elfin Bow) - Active: Inflicts random debuffs on the target.
  • Sidewinder (300 AP, Hades Bow) - Active: Deals additional damage to monsters. Good accuracy and damage.
  • Counter Force (300 AP, Master Bow) - Active: ADDLEs target monsters.
  • Ultima Shot (990 AP, Seventh Heaven) - Active: The ultimate Hunter ability, dealing massive damage.
  • Regenerate (200 AP, Gaia Gear) - Reaction: Grants REGEN after taking damage.
  • Attack Up (150 AP, Nike Bow) - Passive: Raises ATTACK, increasing physical damage.

Raptor

Mighty warriors whose skills of devastation wear away their enemies' defence. Requires 1 Hunter Ability and "Instruments of Inspiration" Quest Complete.

Abilities:

  • Power Crush (250 AP, Samson Sword) - Active: Deals damage and lowers DEFENCE, making the enemy more susceptible to physical attacks.
  • Mind Crush (250 AP, Falchion) - Active: Deals damage and lowers RESISTANCE, benefiting magick users.
  • Cyclone (300 AP, El-Cid) - Active: Deals wind damage to units in a small area.
  • Whirlwind (300 AP, Claymore) - Active: Deals wind damage and CONFUSES the target.
  • Bulwark (300 AP, Vajra) - Active: Protects the user from all damage until their next turn, acting as a decoy.

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