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Part 196
Final Fantasy Tactics

Part 196

Explore the Berserker and Ranger classes in Final Fantasy Tactics A2. Learn about their active and passive abilities like Furore, Hone Senses, Sten Needle, and more.

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Explore the Berserker and Ranger classes in Final Fantasy Tactics A2. Learn about their active and passive abilities like Furore, Hone Senses, Sten Needle, and more.

This section details abilities for the Berserker and Ranger classes in Final Fantasy Tactics A2.

Berserker Abilities:

  1. Furore - 200 AP (Kaiser Knuckles) - Active: A violent attack that damages and knocks back surrounding units. Deals good damage when surrounded and can knock units off cliffs.
  2. Hone Senses - 200 AP (Survivor) - Active: Sharpen the user's senses, raising CRITICAL HIT rate. Useful for increasing damage from normal attacks.
  3. Inner Calm - 250 AP (Metal Knuckles) - Active: Center the user's thoughts, raising EVASION. Less useful as enemies tend to hit frequently.
  4. Scream - 300 AP (Poison Knuckles) - Active: Let out a bloodcurdling scream that removes buffs from surrounding units. Limited utility against higher-end buffs and deals no damage.
  5. Smite of Rage - 350 AP (Cat Claws) - Active: Focus the user's rage into a devastating attack. Deals damage equal to a normal attack and inflicts a random debuff (e.g., Blind, Disable).
  6. Ground Shaker - 350 AP (Death Claws) - Active: Smash the ground, sending a shock wave radiating from the unit. Deals earth damage, powerful against monsters but with limited range requiring good positioning.
  7. Helm Smash - 400 AP (Godhand) - Active: A fierce attack aimed at the target's head. Deals damage and may destroy the target's helm, which provides defense.
  8. Smash - 400 AP (Tiger Fang) - Active: Launch a focused strike at the target. Deals damage and may destroy the target's accessory (armguards, boots).
  9. Critical: Berserk - 150 AP (Gauntlets) - Reaction: Gain BERSERK when user becomes HP Critical. Berserk causes loss of control, making it generally undesirable.
  10. Counter - 150 AP (Headband) - Reaction: Counter attack when targeted with an offensive action. Useful for retaliating due to the Berserker's decent attack power.
  11. Attack Up - 150 AP (Leather Knuckles) - Passive: Raises ATTACK, increasing physical damage dealt. Useful for ending fights faster.
  12. Death Strike - 150 AP (Bracers) - Passive: Makes the user lucky, increasing the chance to score a critical hit. Critical hits significantly increase damage output.

Ranger Abilities:

  1. Sten Needle - 150 AP (Zwillblade) - Active: Set a trap that fires a burst of needles. Deals a large amount of damage to the unit that springs it.

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