A detailed guide to the Red Mage and Spellblade abilities in Final Fantasy Tactics, including their AP costs, effects, and recommended uses.
This section details the abilities available to the Red Mage and Spellblade classes in Final Fantasy Tactics.
Red Mage Abilities
The Red Mage has access to advanced elemental and support magicks, similar to the Black Mage.
- Fire - 150 AP (Scarlet Rapier): Hurls a ball of magick fire, dealing fire damage. The most advanced fire spell for the Red Mage.
- Blizzard - 150 AP (Flamberge): Pierces the target with a shard of ice, dealing ice damage in a cross area.
- Protect - 150 AP (Djinn Flyssa): Creates an invisible shield around units in a small area, raising DEFENCE. Best used on frontline fighters to reduce physical damage.
- Shell - 150 AP (Mage Masher): Surrounds units in a small area with a veil of divine protection, raising RESISTANCE. Useful for frontline units to reduce magick damage.
- Silence - 200 AP (Silver Rapier): Steals the target's voice, SILENCING units in a small area. Only useful against magick users to prevent spellcasting.
- Doublecast - 990 AP (Madu): Allows the caster to cast two magicks in a row. Requires MP for both spells. Can be useful for finishing off low-HP enemies.
- Sticky Fingers - 250 AP (Brigandine) - Reaction: Catches items thrown at the user and places them in the party's inventory. Generally considered a weak ability.
- Magick Up - 150 AP (Colichemarde) - Passive: Raises MAGICK, increasing magick damage dealt. A good passive ability to boost offensive magick power.
Spellblade Abilities
Spellblades use their blade arts to damage and afflict foes with assorted maladies. Requirements: 2 Red Mage Abilities, "To be a Spellblade" Quest Done.
- Stun Blade - 200 AP (Burglar Sword) - Active: Attacks with a blade that numbs the legs of the target, damaging and IMMOBILIZING them. Useful for preventing enemy movement.
- Poison Blade - 200 AP (Blood Sword) - Active: Attacks with a magickally envenomed blade, damaging and POISONING the target. Deals damage over time.
- Sleep Blade - 250 AP (Gale Sword) - Active: Attacks with a Sleep-imbued blade, damaging and putting the target to SLEEP. Allows for free hits on the affected enemy.
- Oil Blade - 300 AP (Broadsword) - Active: Attacks with an oil-smeared blade, damaging and coating the target with OIL. Increases damage taken from fire-based attacks.
- Confuse Blade - 300 AP (Onion Sword) - Active: Attacks with a magickally befuddling blade, damaging and CONFUSING the target. May cause the enemy to attack allies.
- Slow Blade - 300 AP (Silver Sword) - Active: Attacks with a slow-imbued blade, damaging and SLOWING the target. Reduces the target's action speed.
- Maim Blade - 350 AP (Restorer) - Active: Attacks with a blade that binds the hands of its target, damaging and DISABLEING the target. Prevents the enemy from taking actions.
- Doom Blade - 400 AP (Vitanova) - Active: Attacks with a death-imbued blade, damaging and DOOMING the target. Inflicts the instant-death status effect.
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