Guide to Aptitude I, Aptitude II, and General Training I Clan Trials in Final Fantasy Tactics. Learn objectives, rewards, and strategies.
Red Marshmallows:
- If it Spins around and then Jumps, use Threaten.
- If it Flops Backwards, like Hands Up, use Surprise.
- If it just Spins around, use Stare.
Ice Flans:
- If it slides around to the sides, use Insult.
- If it attempts to attack you, Slap it.
- If it sticks its tongue out at you, try to Eat it.
Yellow Jellies:
- If it decides to bend over, Poke it.
- If it jumps in the air, pat it nicely.
- If it decides to collapse, praise it.
Watch the enemy flan carefully to see its plan and what counter you need.
Clan Trial - Aptitude I
Rank: 10
Days: 20
Members: 3
Location: Targ Woods
Requirement: Aptitude - 1 Point
Objective: Find the Winning Barrel in a set number of rounds.
Law Forbidden: Attack
Rank and Objectives:
- Grease Monkey: Find the Winning Barrel out of 4 in 4 turns. Rewards: +4 Aptitude Points, -3 Negotiation Points, Clan Privilege: Empowered Bangaa.
- Apprentices: Find the Winning Barrel out of 4 in 3 turns. Rewards: +7 Aptitude Points, -4 Negotiation Points.
- Machinists: Find the Winning Barrel out of 6 in 4 turns. Rewards: +10 Aptitude Points, -5 Negotiation Points, Clan Privilege: Power 1 = Power 2.
- Technicians: Find the Winning Barrel out of 6 in 3 turns. Rewards: +13 Aptitude Points, -6 Negotiation Points.
- Dab Hands: Find the Winning Barrel out of 6 in 2 turns. Rewards: +16 Aptitude Points, -7 Negotiation Points, Clan Privilege: Power 2 = Power 3 or Power 1 = Power 2.
This mission is a random pick. Save and reload if necessary. Use the Speed 1 privilege if needed.
Clan Trial - Aptitude II
Rank: 20
Days: 20
Members: 4
Location: Zedlei Forest
Requirement: Aptitude - 20 Points
Objective: Find the Winning Barrel in a set number of rounds.
Law Forbidden: Ice (Weapons or abilities that use ice are forbidden).
Rank and Objectives:
- Craftsmen: Find the Winning Barrel out of 4 in 3 Turns. Face 2 Enemies. Rewards: +19 Aptitude Points, -8 Negotiation Points, Quest Prices -1%, Item Prices -1%, Clan Privilege: Empowered Seeq.
- Smiths: Find the Winning Barrel out of 4 in 4 Turns. Face 3 Enemies. Rewards: +22 Aptitude Points, -9 Negotiation Points, Quest Prices -2%, Item Prices -2%.
- Wrights: Find the Winning Barrel out of 6 in 3 Turns. Face 4 Enemies. Rewards: +25 Aptitude Points, -10 Negotiation Points, Quest Prices -3%, Item Prices -3%, Clan Privilege: Power 1 = Power 2 or Power 2 = Power 3 or Power 3 = Power 4.
- Artisans: Find the Winning Barrel out of 6 in 3 Turns. Face 5 Enemies. Rewards: +28 Aptitude Points, -11 Negotiation Points, Quest Prices -4%, Item Prices -4%.
- Master Artificers: Find the Winning Barrel out of 6 in 2 Turns. Face 5 Enemies. Rewards: +31 Aptitude Points, -12 Negotiation Points, Quest Prices -5%, Item Prices -5%, Clan Privilege: Power 1 = Power 2 or Power 2 = Power 3 or Power 3 = Power 4 or Power 4 = Power 5.
This mission is a random pick. The enemy you are facing are all Bombs. Ignore them and focus on the WINNING BARREL. Reload the game if you don't get it.
Clan Trial - General Training I
Rank: 15
Days: 20
Members: 6
Location: Baptiste Hill
Requirement: Adaptibility, Aptitude, Negotiation and Teamwork - 1 Point
Objective: Defeat all Foes in a set number of rounds.
Law Forbidden: Missing (Missing with an action is forbidden).
Rank and Objectives:
- Novices: Defeat 4 Enemies. Rewards: +4 Adaptibility Points, +4 Aptitude Points, +4 Negotiation Points, +4 Teamwork Points, Quest Fees -1%, Item Fees -1%, Clan Privilege: Empowered Hume.
- Trainees: Defeat 5 Enemies. Rewards: +8 Adaptibility Points, +8 Aptitude Points, +8 Negotiation Points, +8 Teamwork Points, Quest Fees -2%, Item Fees -2%, Clan Privilege: Bonus CP 1.
- Journeymen: Defeat 6 Enemies. Rewards: +12 Adaptibility Points, +12 Aptitude Points, +12 Negotiation Points, +12 Teamwork Points, Quest Fees -3%, Item Fees -3%, Clan Privilege: Regene.
- Professionals: Defeat 6 Enemies in 4 Turns. Rewards: +16 Adaptibility Points, +16 Aptitude Points, +16 Negotiation Points, +16 Teamwork Points, Quest Fees -4%, Item Fees -4%, Clan Privilege: Bonus CP 1 = Bonus CP 2 or Bonus CP 1.
- Veterans: Defeat 6 Enemies in 3 Turns. Rewards: +20 Adaptibility Points, +20 Aptitude Points, +20 Negotiation Points, +20 Teamwork Points, Quest Fees -5%, Item Fees -5%, Clan Privilege: Bonus CP = Bonus CP 2 or Bonus CP 2 = Bonus CP 3 or Bonus CP 1.
You will fight sprites that use SLOW. Meteorites can also do serious damage. The law forbids missing. Use area attacks like Black Mages and Aurablast. Other than that, it is going to be hard.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content