Navigate Part 130 of Final Fantasy Tactics A2: Grimoire of the Rift. Learn strategies for 'Vim, Vigor, and Go' and 'Plea for Help' missions, including enemy weaknesses and recommended party setups.
Alright, let's dive into Part 130 of our Final Fantasy Tactics A2 adventure! This section's got a couple of interesting missions for us, so buckle up. We'll be handling a delivery and then diving headfirst into a spooky battle.
Mission E2-12: Vim, Vigor, and Go
This one's pretty straightforward. You've got an NPC who's just swamped with work and needs a little pick-me-up. Your job is to deliver a Crusader Tonic to them.
| Vim, Vigor, and Go | Rank: 25 | Fee: 400 Gil | Days: 20 |
| Items (Required): Crusader Tonic X 1 | Quest Type: Delivery | Reward: 4260 Gil, Platinum X 1 | |
| Dispatch/Recommended: -- | Dispatch Mission? = Yes | Can be canceled once accepted | |
| Talents (Required): Negotiation: 44, Aptitude: 0, Teamwork: 0, Adaptability: 0 | Destination: The Neslowe Passage | Members: 1 | |
| Gain 50 Clan Points |
As the description says, the Crusader Tonic might seem rare, but by the time you get this quest, they're usually not too hard to come by. Just find one, deliver it to The Neslowe Passage, and you'll get your reward. Easy peasy.
Mission E2-13: Plea for Help
Now, this one's a bit more involved and definitely has a spooky vibe. You'll be heading into the Nazan Mines to deal with some restless spirits.
| Plea for Help | Rank: 25 | Fee: 400 Gil | Days: 20 |
| Items (Required): -- | Quest Type: Battle | Reward: 4260 Gil, Suspect Mushroom X 2, Cod Scale X 2 | |
| Dispatch/Recommended: White Monk | Dispatch Mission? = Yes | Can be canceled once accepted | |
| Talents (Required): Negotiation: 0, Aptitude: 0, Teamwork: 18, Adaptability: 18 | Destination: Nazan Mines | Members: 6 | |
| Gain 50 Clan Points |
Your Mission Objective: Defeat all Foes!
Law Forbidden: Targeting an Area (Actions targeting two or more tiles are forbidden.)
The Situation: You're in the Nazan Mines, and a miner got trapped with his friends. Sadly, they didn't make it, and now their spirits are haunting the place. You've got 5 Ghosts and 1 Wraith to deal with.
Enemy Breakdown:
- Wraith: This is your priority target. It can cast Darkga, which is a nasty dark magic attack. Get rid of it quickly before it wrecks your party.
- Ghosts: These guys are annoying. They can inflict Sleep and Silence with their touches, and one even has Flash to blind your units.
Recommended Strategy:
- Exorcise is Key: Seriously, bring units with the Exorcise ability. It's super effective against these undead enemies. If you don't have Exorcise, Phoenix Downs from items can also work.
- Archers with Burial: If you have archers who can use the Burial ability, they're also a great addition to your team here.
- White Mage Utility: A White Mage is essential, but not just for healing. Their cure spells are surprisingly effective against undead, and more importantly, they can cure the Charm status effect that these enemies can inflict. Don't underestimate how dangerous Charm can be!
- Beware of Charm: These enemies will try to charm your units, turning them against you. Make sure your White Mage is ready to dispel this.
- Law Consideration: Remember, you can't target multiple tiles with your actions. This means no big AoE spells that hit a wide area. Focus on single-target attacks or abilities.
This battle can be tough if you're not prepared for the undead and their status effects. Bring the right party, focus on the Wraith first, and keep an eye on those Charm effects!
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