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Part 178
Final Fantasy Tactics

Part 178

Explore Part 178 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing abilities like Teleport Cannon, Ether Cannon, and Warrior/White Monk skills.

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Explore Part 178 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing abilities like Teleport Cannon, Ether Cannon, and Warrior/White Monk skills.

Abilities:

  1. Teleport Cannon (450 AP) - Active. Teleports the target to a random location. Requires: Hand-Cannon. Useful for repositioning allies in danger or too close to enemies.
  2. Ether Cannon (500 AP) - Active. Restores MP to the target. Requires: Hand-Cannon. Beneficial for mages to sustain their spellcasting.
  3. Blur (150 AP) - Reaction. Grants immunity to hand-cannon and gun-based basic attacks. Useful against Fusiliers and Flintlocks.
  4. Charged Attacks (150 AP) - Passive. Attacks consume MP but deal additional damage. Allows normal attacks while priming the cannon without losing prime status, utilizing idle MP.

Bangaa Classes: Warrior

The Warrior is the basic Bangaa melee class, wielding swords. While not the best overall, Rend Skills combined with Range make it a decent secondary class for Cannoneer.

  • Arts of War:
    • First Aid (100 AP) - Active. Restores user's HP. Useful for removing poison.
    • Rend Power (250 AP) - Active. Lowers target's ATTACK. A permanent debuff.
    • Rend Magick (250 AP) - Active. Lowers target's MAGICK. Useful, but targets are often weaker to physical attacks.
    • Rend MP (250 AP) - Active. Depletes target's MP. Useful later in the game.
    • Lifetap (300 AP) - Active. Deals damage equal to 50% of the target's HP. Powerful, especially against bosses, but has low accuracy.
    • Greased Lightning (300 AP) - Active. Negates the target's reaction ability. Useful for melee fighters to bypass defensive abilities.
    • Body Slam (300 AP) - Active. Deals powerful melee damage to the target and some damage to the user. Best used from behind the enemy.
    • Rend Speed (350 AP) - Active. Lowers the target's speed. Useful for slowing down dangerous enemies.
    • Shieldbearer (150 AP) - Passive. Allows equipping shields regardless of job. Provides defense, especially for mages.
    • Monkey Grip (250 AP) - Passive. Allows wielding two-handed weapons with one hand, freeing the other for a shield.

Bangaa Classes: White Monk

White Monks are melee fighters who use their fists and bodies, considered a weaker version of the Hume Fighter class. They possess abilities like Air Render, Aurablast, Exorcise, Revive, and Reflex.

  • Discipline:
    • Roundhouse (150 AP) - Active. A spin attack that damages surrounding units. Useful when outnumbered.
    • Chakra (200 AP) - Active. Restores HP and removes debuffs (except disable). Useful for removing negative status effects.

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