Skip to content
Part 323
Final Fantasy Tactics

Part 323

Learn about the Moon Maiden spellstone and monsters like Adamantitan, Ahriman, Alraune, and Antlion in Final Fantasy Tactics.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn about the Moon Maiden spellstone and monsters like Adamantitan, Ahriman, Alraune, and Antlion in Final Fantasy Tactics.

Walkthrough
  1. 1
    Locate the Moon Maiden spellstone in Brightmoon Tor, specifically in the Third Tower.
  2. 2
    The Moon Maiden spellstone cannot be bought or sold at shops, and it is not part of any Bazaar recipe.
  3. 3
    Consult the bestiary section, The Book, for detailed information on monsters encountered in Final Fantasy Tactics.
Tips
  • The Moon Maiden spellstone offers a modest boost to Evasion, Speed, and all attack/defense stats, making it useful for any class.
  • Pay attention to monster weaknesses and resistances listed in the bestiary to gain an advantage in combat.

Bestiary Entry: Adamantitan

"The adamantitan crushes prey between its steel-like jaws."

Abilities:

  • Shell Crush: Crushes enemies with rock-hard carapaces.
    • Matra Magick: Switches the target's HP and MP.
    • Sonic Spin: Damages surrounding units with a fierce whirlwind.
    • Munch: Crushes the target's equipment with powerful jaws.
  • Absorb Damage: Gain HP equal to 10% of damage taken.
  • Counter: Counter attacks when targeted with an offensive action.
  • Immunity: Neither buffs nor debuffs can be removed from the user.

Weakness: Wind

Absorbs: Earth

Bestiary Entry: Ahriman

"The ahriman's evil stare afflicts those it lights upon with a variety of ailments."

Abilities:

  • Enthrallment: The haunting gaze of the ahriman's giant eye is to be feared.
    • Roulette: Randomly KO one unit, friend or foe.
    • Glare: Turns the target to STONE.
    • Demonic Gaze: CONFUSEs the target.
    • Bewitching Gaze: CHARMs and SLOWs the target.
  • Archer's Bane: Avoids all bow-based basic attacks.
  • .
  • Defence Up: Raises DEFENCE, decreasing physical damage received.
  • Avoid Traps: The user will not spring traps.

Weakness: Holy

Absorbs: Dark

Bestiary Entry: Alraune

"Humanoid in appearance, the alraune is actually a plant. It attacks with the sharp horn on its head."

Abilities:

  • Impale: Attacks with the drill-shaped horn atop its head.
    • Horn Blow: Deals damage and knocks the target back.
    • Horn Venom: POISONs the target.
    • Horn Shot: Deals little damage but has an increased chance to hit.
  • Green Magick: Lends strength and succor to allies.
    • Silence: SILENCEs units in a small area.
    • Blind: BLINDs the target.
  • .
  • Resistance Up: Raises RESISTANCE, decreasing magick damage received.

Weakness: Wind

Bestiary Entry: Antlion

"This pit beast has needlelike limbs and powerful jaws."

Abilities:

  • Sands: A storm of sand and vile poisons awaits those who draw too near an antlion.
    • Suffocate: Smothers the target, numbing its body and delaying its next turn.
    • Bile: Deals damage and lowers DEFENCE and RESILIENCE.
    • Sandstorm: Deals earth damage and BLINDs units in a small area.
    • Saliva: Deals damage and lowers SPEED.
    • Mucus: Deals damage and SLOWs the target.
  • .

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content