Explore the powerful Blue Magic abilities in Final Fantasy Tactics A2, including Magick Hammer, Bad Breath, White Wind, and more. Learn their effects and uses.
This section details various Blue Magic abilities available in Final Fantasy Tactics A2, focusing on their effects, the monsters that teach them, and strategic uses.
Magick Hammer - Taught by Baknamy. This active ability damages a target's MP. It's particularly useful for Fighters and Mages with low MP pools.
Bad Breath - Taught by Malboro. This active ability debuffs enemies in a cone with Blind, Silence, and Poison, severely hindering their effectiveness.
Eerie Sound Wave - Taught by Malboro. This active ability neutralizes buffs on a target, useful for removing annoying buffs like Reraise.
Dragon Force - Taught by Drake. An active ability that raises both ATTACK and MAGICK stats, enhancing offensive capabilities.
Expose Weakness - Taught by Drake. This active ability debuffs a target by lowering their DEFENCE and RESISTANCE, making them more vulnerable to all attacks.
White Wind - Taught by Sprite. An active healing ability that restores HP equal to the user's current HP, making it a potent self-heal or ally heal for high-HP units.
Mighty Guard - Taught by Drake. Similar to the Barrier spell, this active ability raises DEFENCE and RESISTANCE, reducing damage taken from physical and magickal attacks.
Night - Taught by Lamia. This active ability puts all units, including allies, to sleep. Use with caution due to its wide-reaching effect.
Quake - Taught by Headless. An active ability that deals earth damage to units in a small area. It's noted as potentially usable with Magick Frenzy.
Roar - Taught by Werewolf. This active ability removes buffs from all units, effective for dispelling enemy defensive buffs.
Sandstorm - Taught by Antlion. An active ability that deals earth damage and blinds units in a small area, considered an improvement over Quake due to the added Blind effect.
Screech - Taught by Wolf. This active ability damages and confuses the target. While Confuse is weaker than Charm, the damage component makes it an offensive option.
Self-Destruct - Taught by Bomb. A powerful active ability where the user sacrifices themselves to deal heavy damage to surrounding units. Best used when critically injured and surrounded.
Unction - Taught by Flan. This active ability applies OIL to units in a small area, doubling damage taken from Fire-based attacks.
War Dance - Taught by Dreamhare. An active ability that boosts the ATTACK of units in a small area, ideal for frontline units at the start of a battle.
Angel Whisper - Taught by Sprite. An active ability that restores HP and grants RERAISE to the target, offering significant survivability.
Limit Glove - Taught by Great Tortoise. A powerful active ability that deals heavy damage when the user's HP is critically low (single digits). It's potent but difficult to activate consistently in later stages.
Matra Magick - Taught by Great Tortoise. This active ability switches the target's HP.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content