Explore unobtainable classes in Final Fantasy Tactics A2: Grimoire of the Rift, including Brown Knight, Nightfall, Sky Pirate, Dancer, and Nightshade, with their abilities and equipment.
This section details classes that are not normally obtainable through standard gameplay in Final Fantasy Tactics A2: Grimoire of the Rift. While some may be recruited, their statistics are based on their initial appearance in battle, which the player does not control. Brown Knight is included for its unique Chocobo-themed abilities.
--==Brown Knight==--
Description: Chocobo knights harness the choco guard ability of the brown chocobo to protect their allies.
Characters: Popocho
Race: Moogle
Abilities:
- Chococraft: The CHOCOBO KNIGHT has the powers of his mount at his command.
- Choco Cure: Flap wings to stir up a healing wind. Restores HP to surrounding units.
- Choco Beak: Peck remorselessly at the target.
- Choco Guard: Fill surrounding units with vim and vigor. Grants REGEN and raises DEFENCE and RESISTANCE.
- Counter: Counter attack when targeted with an offensive action.
- Ribbon-Bearer: Enables the user to equip a ribbon, regardless of their current job.
Equipment:
- Weapon: Enavia Chronicles
- Armour: Jujitsu Gi
- Accessory: Cachusha
--==Nightfall==--
Description: Ruthless assassins who dwell in shadow. There is no sound as they draw their blades, only the deadly flash of steel.
Characters: Ewen
Race: Hume
Abilities:
- Ninjutsu: NINJA attack with this unique school of techniques learned from a distant land.
- Throw: Throw a piece of equipment from the party's inventory to deal damage to the target.
- Unspell: A chant that quells the target's spirit. Neutralizes buffs.
- Earth Veil: Deal Earth damage and SLOW the target.
- Items: Consumables such as potions and antidotes.
- Remedy: Remove various debuffs from the target.
- .
- Impervious: Draws Mist into the user's body. Grants the user immunity to debuffs.
- Dual Wield (Encounter 2): Wield one weapon in each hand. Enables user to attack twice.
Equipment:
- Weapon: Osafune
- Armour: Black Garb
- Accessory: Ninja Tabi
Equipment (Encounter 2):
- Weapon: Adazakura, Kunai
- Armour: Black Garb
- Accessory: Orb of Minwu
--==Sky Pirate==--
Description: Swift and dextrous, sky pirates sail the skies in search of treasure and adventure.
Characters: Vaan
Race: Hume
Abilities:
- Piracy: SKY PIRATES know countless tricks to make the money of many into the wealth if one.
- Shadow Stalk: Strike at your target from the shadows. Bypasses reaction abilities.
- Salvage: Disarm traps surrounding the unit. Any traps disarmed in the process yield loot.
- Steal: Steal target's items, gil, or loot.
- Razor's Edge: Place the unit in a heightened state of awareness. Raises EVASION.
- .
- Vigilance: Attacks from the user's back or sides deal normal damage.
Equipment:
- Weapon: Aqua Saber
- Armour: Survival Vest
- Accessory: Thief's Cap
--==Dancer==--
Description: An enchanting master of the dance who gyres and gyrates to evoke an array of magick effects.
Characters: Penelo
Race: Viera
Abilities:
- Dance: The arts of the DANCER, used to perform magickal dances with an array of unique effects.
- Mincing Minuet: Attack without missing a step.
- Blade Dance: Swing blade in a fluid motion, striking target with two hits in quick succession. Requires: Bladed Weapon
- Slow Dance: A languid dance that SLOWS the target's actions.
- Witch Hunt: The bane of mage and sorcerer. Depletes target's MP.
--==Nightshade==--
Description: Beautiful Swordmasters who command the forbidden dark arts of the warmage.
Characters: Illua
Race: Hume
Abilities:
- Guile: The malice festering in the hearts of the NIGHTSHADES led them
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