Discover the unique abilities of the Sleight of Hand class in Final Fantasy Tactics A2, including Hypochondria, Mug, and Agitate. Learn White Mage skills like Cure, Esuna, and Reraise.
Alright, let's dive into Part 184 of our Final Fantasy Tactics A2 journey! We're going to cover two pretty distinct, but important, classes: the Sleight of Hand and the White Mage. The Sleight of Hand is definitely one of the weirder ones, focusing on throwing cards with various effects. Think of them as a magickal unit, not a physical attacker, so make sure they have some decent attack stats before you commit them to this job. And the White Mage? Well, they're your essential healer, keeping your party alive through thick and thin.
Sleight of Hand Abilities:
- Hypochondria (150 AP, Four of Spades): This magickal chant makes the target believe they've been poisoned. Poison is a great debuff, chipping away at enemy HP each turn, which is the opposite of Regen.
- Snigger (150 AP, Eight of Hearts): A bit of a niche ability, this can drive a target into a Berserk rage. It's most useful against mages, forcing them into melee combat, but otherwise, it's not super impactful.
- Shadow of Doubt (250 AP, Jack of Diamonds): This one whispers rumors to the target, undermining their confidence and immobilizing them. It's fantastic for locking down dangerous enemies, preventing them from moving or attacking effectively.
- Mug (250 AP, Ace of Spades): This is a cool offensive ability that also lets you steal loot! You'll damage the enemy and snag a random item from them in the process. Super handy.
- Traumatize (300 AP, King of Hearts): This ability deals more damage to targets that are already debuffed. It's a bit tricky to set up effectively on your own, as it requires multiple debuffs to really shine, but it can be devastating if you have a team that can stack status effects.
- Agitate (400 AP, Queen of Clubs): A powerful area-of-effect attack that deals damage based on how much HP the user has lost. The lower your HP, the more damage this does to a group of enemies. Just make sure you've taken some hits before unleashing it!
- Charisma (400 AP, Two of Clubs): This ability Charms the target with persuasive words. Charm is a potent debuff that can turn enemies against their allies, which can be a huge help in tough battles. Just be careful, as damaging the charmed unit will break the effect.
- Suggestion (450 AP, Six of Diamonds): This mutters a curse that transforms the target into a Toad. Toad is an incredibly annoying debuff, similar to Stone. While they can still move, their attacks become weak, and they take more damage, making them easy to finish off.
Sleight of Hand Reactions/Passives:
- Absorb Damage (250 AP, Thief's Cap) - Reaction: You'll gain HP equal to 10% of the damage you take. This is a great way to increase your unit's survivability, especially when paired with Regen.
- Ribbon-Bearer (300 AP, Orb of Minwu) - Passive: This lets your unit equip a Ribbon, regardless of their current job. Ribbons are amazing for preventing most debuffs, so this passive is incredibly valuable if you have them available.
White Mage Abilities:
The White Mage is your go-to healer. They're essential for keeping your party in fighting shape, and their Curing Magicks are a must-have. They don't have many requirements to start, making them a solid choice for a secondary ability set.
- Cure (100 AP, White Staff) - Active: Your basic HP restoration spell. It also damages undead units. Since MP starts at 0, this is your first healing option.
- Cura (200 AP, Healing Staff) - Active: A stronger version of Cure, restoring a larger amount of HP. It also damages undead. Better for mid-battle recovery.
- Esuna (200 AP, Cleansing Staff) - Active: This spell purges the target of all debuffs. With so many status effects in this game, Esuna is absolutely essential. Train it whenever you can!
- Raise (200 AP, Staff of Blessings) - Active: Revives a KO'd ally and removes the KO status. It also damages undead. Incredibly useful for bringing back fallen teammates, especially if the enemy is giving you a tough time.
- Curaga (300 AP, Spring Staff) - Active: A very powerful healing spell that restores a massive amount of HP. You'll need a good chunk of MP to cast this, but it can save your entire party.
- Reraise (400 AP, Cheer Staff) - Active: This grants the Reraise buff, automatically reviving the target if they are KO'd. It's one of the best White Mage skills, ensuring your units can get back up even if they fall in battle.
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