Guide to Final Fantasy Tactics Clan Trials: Teamwork I, Teamwork II, and Aptitude-Adaptibility, including objectives and rewards.
Clan Trial - Teamwork I
Rank: 10
Days: 20
Members: 6
Location: Camoa
Requirement: Teamwork - 1 Point
Objective: Upload the Law and Defeat all Foes!
Law Forbidden: Not Using MP (Abilities that don't consume MP are forbidden)
Rank and Objectives:
- Acquaintances: Defeat 2 Enemies. Reward: +4 Teamwork Points, -3 Adaptibility Points, Clan Privilege: Empowered Viera.
- Associates: Defeat 3 Enemies. Reward: +7 Teamwork Points, -4 Adaptibility Points.
- Relations: Defeat 4 Enemies. Reward: +10 Teamwork Points, -5 Adaptibility Points, Clan Privilege: Speed 1 = Speed 2.
- Confidantes: Defeat 5 Enemies in 4 Turns. Reward: +13 Teamwork Points, -6 Adaptibility Points.
- Old Friends: Defeat 6 Enemies in 3 Turns. Reward: +16 Teamwork Points, -7 Adaptibility Points, Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3.
This trial is a speed battle where you must use normal attacks or magick that consumes MP. Using abilities that do not consume MP will result in an instant fail. The enemies are Level 10 Mimics, which are weak against all eight elements and can be defeated easily with magick. They possess a Scissors attack, similar to a Thunder attack. Melee attacks are permitted as long as they don't use MP-less abilities.
Clan Trial - Teamwork II
Rank: 20
Days: 20
Members: 6
Location: Moorabella
Requirement: Teamwork - 20 Points
Objective: Upload the Law and Defeat all Foes!
Law Forbidden: Smash Gauge > or = 60% (Having a Smash Gauge which is more than 60% full is forbidden)
Rank and Objectives:
- Comrades: Defeat 2 Enemies. Reward: +19 Teamwork Points, -8 Adaptibility Points, Quest Fees -2%, Item Fees -2%, Clan Privilege: Empowered Gria.
- Cohorts: Defeat 3 Enemies. Reward: +22 Teamwork Points, -9 Adaptibility Points, Quest Fees -4%, Item Fees -4%.
- Boon Companions: Defeat 4 Enemies. Reward: +25 Teamwork Points, -10 Adaptibility Points, Quest Fees -4%, Item Fees -4%, Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 or Speed 3 = Speed 4.
- Countrymen: Defeat 5 Enemies in 4 Turns. Reward: +28 Teamwork Points, -11 Adaptibility Points, Quest Fees -8%, Item Fees -8%.
- Master Allies: Defeat 6 Enemies in 3 Turns. Reward: +31 Teamwork Points, -12 Adaptibility Points, Quest Fees -10%, Item Fees -10%, Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 or Speed 3 = Speed 4 or Speed 4 = Speed 5.
To avoid failing the law, spread damage evenly among your 6 units to prevent the Smash Gauge from exceeding 60%, or use summons with summon items on all units. The enemies are yellow Chocobos with Regenerate, making them susceptible to Water attacks or Sidewinder abilities. Mounting a HP Critical Chocobo with a Chocobo Knight provides a weak, free Chocobo unit.
Clan Trial - Aptitude-Adaptibility
Rank: 15
Days: 20
Members: 6
Location: The Galerria Deep
Requirement: Aptitude, Adaptibility - 10 Points
Objective: Gather the Shimmering Lights in X Rounds
Law Forbidden: Ranged Weapons (Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden)
Rank and Objectives:
- Travelers: Collect 3 lights in 4 Turns, 3 Enemies. Reward: +7 Aptitude Points, +5 Adaptibility Points, -4 Negotiation Points, -3 Teamwork Points, Clan Privilege: Debuff Resistance 1.
- Prospectors: Collect 3 lights in 3 Turns, 3 Enemies. Reward: +13 Aptitude Points, +11 Adaptibility Points, -6 Negotiation Points, -4 Teamwork Points, Clan Privilege: Smash Gauge Bonus 1.
- Pioneers: Collect 4 lights in 4 Turns, facing 4 Enemies. Reward: +19 Aptitude Points, +17 Adaptibility Points, -8 Negotiation Points, -5 Teamwork Points, Clan Privilege: Smash Gauge Bonus 1 = Smash Gauge Bonus 2.
- Voyagers: Collect 4 lights in 3 Turns, facing 4 Enemies. Reward: +25 Aptitude Points, +23 Adaptibility Points, -10 Negotiation Points, -6 Teamwork Points, Clan Privilege: Smash Gauge Bonus 1 = Smash Gauge Bonus 2 or Smash Gauge Bonus 2 = Smash Gauge Bonus 3 or Smash Gauge Bonus 1.
- Master Explorers: Collect 5 lights in 3 Turns, facing 5 Enemies. Reward: +31 Aptitude Points, +29 Adaptibility Points, -12 Negotiation Points, -7 Teamwork Points, Clan Privilege: MP Channeling.
This trial requires fast movement units to gather shimmering lights. The lights randomize after being collected or at the end of a round, necessitating spreading out your troops and having good luck. The enemies are Flan, so it is advisable to attempt this mission later when you can defeat them more easily. Ranged weapons are forbidden.
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