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Part 30
Final Fantasy Tactics

Part 30

Master the Fluorgis Cup in Final Fantasy Tactics A2! This guide covers all three bouts, enemy strategies, and recommended tactics for victory.

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Master the Fluorgis Cup in Final Fantasy Tactics A2! This guide covers all three bouts, enemy strategies, and recommended tactics for victory.

Walkthrough
  1. 1
    Fluorgis Cup - Entry Bout
    • Objective: Defeat all foes.
  2. 2
    Law Forbidden: Grouping (ending turn next to another unit).
  3. 3
    Enemies: 6 Chocobo Knights (Level 30). One is unmounted, and five are mounted on White, Blue, Brown, Black, and Red Chocobos.
  4. 4
    Threats: The Red Chocobo has Choco Meteor. The Black Chocobo has Choco Flame. Other Chocobos have weaker support abilities.
  5. 5
    Strategy: Bring healers and units with ranged attacks due to the 'Grouping' law. Focus on eliminating the Red Chocobo first, then potentially the Black Chocobo.
  6. 6
    Fluorgis Cup - Elimination Bout
    • Objective: Defeat all foes.
  7. 7
    Law Forbidden: Grouping.
  8. 8
    Enemies: A Viera clan including a Fencer, White Mage, Sniper, Spellblade, Green Mage, and Elementalist.
  9. 9
    Threats: The Elementalist (Fire Whip - Disable), Spellblade (Confusion Blade), and Sniper (Doubleshot, Death Sickle) are the primary threats.
  10. 10
    Strategy: Prioritize taking down the Elementalist, Spellblade, and Sniper. Prevent the White Mage from healing to shorten the battle.
  11. 11
    Fluorgis Cup - Final Bout
    • Objective: Defeat all foes.
  12. 12
    Law Forbidden: Grouping.
  13. 13
    Enemies: Prima Donna's band, including a Fencer (Nighthawk, Earth Heal), Geomancer (Advice, Shining Flare, Venom Squall, Life's Embrace, Earth's Embrace), Raptor (Shield Bash, Soul Crush, Cyclone), and Spellblade (Poison Blade, Stun Blade, Death Sickle).
  14. 14
    Strategy: Target the Spellblade first due to Death Sickle. Then focus on the Hunter (Raptor). The Fencer and Geomancer can be dealt with afterward.
  15. 15
    Reward: Ewer of Darkness (Summoning Scion item) if this difficult path is chosen.
  16. 16
    Wanted: Mirage Bunny Mission
    • Objective: Defeat the Mirage Bunny.
  17. 17
    Law Forbidden: Instruments and Books (attacks with these are forbidden).
  18. 18
    Enemies: Mirage Bunny, 2 Drakes, 2 Flans, and a Headless (Wendigo).
  19. 19
    Threats: The Mirage Bunny will vanish if its HP becomes critical and cannot be targeted if invisible. Drakes have breath attacks, Flans have elemental powers.
  20. 20
    Strategy: Prioritize defeating the Mirage Bunny. Clear out other units to ensure proper loot. Be aware of the Mirage Bunny's vanishing ability if it reaches critical HP.
  21. 21
    Reward: 5710 Gil, Pagoda Wood x 5.
Tips
  • The 'Grouping' law in all Fluorgis Cup bouts requires careful positioning to avoid ending turns adjacent to allies.
  • Ranged attacks are highly effective in the Fluorgis Cup due to the 'Grouping' law.
  • In the 'Wanted: Mirage Bunny' mission, ensure you can detect invisible units or defeat the bunny before it vanishes.
  • The 'Instruments and Books' law in the Mirage Bunny mission restricts certain abilities.
  • Fluorgis Cup: 2630 Gil (Entry Bout), Ewer of Darkness (Final Bout, difficult path).
  • Wanted: Mirage Bunny: 5710 Gil, Pagoda Wood x 5.

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