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Part 157
Final Fantasy Tactics

Part 157

Complete Part 157 of the Final Fantasy Tactics guide, covering the Master Hands mission, recruitment, and clan privileges.

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Complete Part 157 of the Final Fantasy Tactics guide, covering the Master Hands mission, recruitment, and clan privileges.

Walkthrough
  1. 1
    Master Hands Mission: Examine the Urn 8 times within 3 rounds while facing 5 foes. This mission can be challenging due to Ahrimans using Confuse and Roulette. It is recommended to have one or two White Mages with Raise ready. Spread out your units to reach the urn quickly as it moves after each round or examination. You may need to reset the game multiple times as the urn's location is random.
  2. 2
    Recruitment: New clan members can be recruited through the Clan Mates quest or by visiting certain locations during specific months. A random popup may offer a "Possible Recruit." You can only recruit one member of each race per year, with a maximum of 5 recruits per year. Seeq and Gria share months and count as one race.
  3. 3
    Class Unlocks: Advanced classes are generally unlocked by advancing the story and completing specific missions that grant access to job sets. For example, Gria are unlocked after the mission granting access to Fluorgis, and Viera are unlocked after completing "The Moon Seal," which requires "The Star Seal" to be unlocked.
  4. 4
    Monthly Recruitment Locations and Classes:
    • Humes (BlackFrost or SkyFrost): Targ Wood (Soldier, Thief, Black Mage, White Mage, Archer), Galerria Deep (Paladin, Fighter, Blue Mage, Hunter), Sant D'asla Bluff (Parivir, Ninja, Illusionist, Seer).
  5. 5
    Bangaa (Greenfire or Bloodfire): Baptiste Hills (Warrior, White Monk, Dragoon, Gladiator, Bishop), Aisenfield (Defender, Master Monk, Templar, Trickster).
  6. 6
    Nu-Mou (Rosefire or Coppersun): Graszton (White Mage, Black Mage, Beastmaster), Morrabelle (Time Mage, Arcanist, Illusionist, Sage), Nazan Mines (Alchemist, Scholar).
  7. 7
    Moogle (Goldsun, Silversun): Bisga Greenlands (Animist, Thief, Black Mage), Goug (Moogle Knight, Fusilier, Tinker, Time Mage), Neslowe Passage (Chocobo Knight, Juggler, Flintlock).
  8. 8
    Viera (Ashleaf or Mistleaf): Camoa (Fencer, Archer, White Mage, Green Mage, Red Mage), Rupie Mountains (Summoner, Elementalist, Assassin, Sniper, Spellblade).
  9. 9
    Seeq/Gria (Emberleaf, Plumfrost): Seeq in Aldanna Range (Berserker, Ranger), Tramdine Ruins (Lanista, Viking). Gria in Flourgis (Hunter, Raptor), Zedlei Forest (Ravager, Geomancer).
  10. 10
    Clan Privileges: These are bonuses obtained from clan trials that provide ongoing effects as long as you do not break the law. Completing higher-level trials grants rewards from lower levels as well. You can only have one version of each privilege at a time, the highest rank available.
    • Bonus EXP 1/2/3: Obtained from completing clan trials.
  11. 11
    MP Preservation: Obtained from completing the Master Hands mission.
  12. 12
    Agility Up: Increases evasion and strike rate. Ranks are unlocked by completing specific Adaptibility trials at increasing difficulties.
  • Master Hands Mission: +31 Teamwork Points, +29 Aptitude Points, -12 Adaptibility Points, -7 Negotiation Points, Quest Fees -5%, Item Fees -5%, Clan Privilege: MP Preservation.
  • Clan Privilege: Bonus EXP 1/2/3: Bonus EXP 1 or Bonus EXP 1 = Bonus EXP 2 or Bonus EXP 2 = Bonus EXP 3.
Tips
  • For the Master Hands mission, ensure your units are spread out to reach the urn quickly.
  • Save your game before attempting recruitment if you are aiming for specific classes or stats, as you can reload to get different results.
  • Remember the racial recruitment limit of one per year.
  • Advance the story to unlock access to more advanced job classes.
  • Clan privileges provide passive benefits, so aim to complete trials to acquire them.

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