Explore the abilities of various enemies in Final Fantasy Tactics: A2, including Oversoul, Pit Beast, Plague, Rafflesia, Reaver, and Red Chocobo.
This section details the abilities and weaknesses of several enemies encountered in Final Fantasy Tactics: A2.
Wyrmcraft
Few, if any, can stand before the might of the great wyrms and prevail.
- Dragon Force — Raises ATTACK and MAGICK.
- Blink Counter — Counter attack and knock back the attacker after being the target of an offensive action.
- Absorb Damage — Gain HP equal to 10% of damage taken.
- Pugilist — Raises ATTACK and DEFENCE.
- Defence Up — Raises DEFENCE. Decreases physical damage received.
Weakness: Holy
Half Damage: Fire, Ice, Thunder
Absorb: Dark
Oversoul
A demon that harvests souls for the lord of the dead.
- Nightmare
- Deep Sleep — Stops the target and puts it to SLEEP.
- Shackle — Immobilizes and DISABLES the target.
- Dark Magicks
- Darkga — Deals massive dark damage to its target.
- Counter — Counter attack when targeted with an offensive action.
- Imprevious — Grants the user immunity to debuffs.
Weakness: Holy
Absorbs: Dark
Pit Beast
This pit beast expels gastric acids on its victims, dissolving them for later consumption.
- Sands
- Bile — Deals damage and lowers DEFENCE and RESILIENCE.
- Sandstorm — Deals earth damage and BLINDS units in a small area.
- Suffocate — Delays the target's next turn.
- Subsidence — Deals earth damage to surrounding units.
- Bonecrusher — Counter attack after taking physical damage. Always deals greater damage than that taken.
- Critical: Vanish — Becomes INVISIBLE when user is HP Critical.
- Blur — Avoid hand-cannon and gun-based basic attacks.
- Unscarred — Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
- Geomancy — Lowers resistance to the user's elemental attacks.
Weakness: Wind
Absorb: Earth
Plague
The gaze of this giant eye can freeze foes where they stand.
- Enthrallment
- Glare — Turns the target to STONE.
- Demonic Gaze — CONFUSE the target.
- Bewitching Glance — CHARMS and SLOWS the target.
- Binding Circle — SLOWS the target and lowers its SPEED.
- Dread — ADDLES and DISABLES the target.
- Roulette — Randomly KO one unit.
- Archer's Bane — Avoid all bow-based basic attacks.
- MP Shield — Damage taken depletes MP rather than HP.
- Reflex — Avoid all basic attacks.
- Resistance Up — Raises Resistance. Decreases magick damage received.
- Reveal — Enables the user to see and target INVISIBLE units.
Weakness: Holy
Absorbs: Dark
Rafflesia
A pungent aroma surrounds this giant plant beast. It lashes its prey with powerful vines.
- Ambrosia
- Seed — Releases a seed that quickly grows into a new ally.
- Nectar Volley — POISONS and SILENCES units in a small area.
- Vine Lash — Damages, SLOWS, and delays the next turn of surrounding units.
- Blinding Cloud — BLINDS surrounding units.
- Soporific Cloud — Puts surrounding units to SLEEP.
- Bewildering Cloud — CONFUSES surrounding units.
- Absorb Damage — Gain HP equal to 10% of damage taken.
- Impervious — Grants the user immunity to debuffs.
Weakness: Fire
Absorb: Water, Earth
Reaver
A creature of the spirit world whose cruelty knows no bounds. Blood stains its gruesome claws.
- Bestial Force
- Rend Shield — Deals damage and may destroy the target's shield.
- Martial Arts
- Holy Strike — Deals holy damage.
- Rend Armour — Has a chance to destroy the target's armour.
- Evade Magick — Resist spells that deal damage.
- Impervious — Grants the user immunity to debuffs.
Weakness: Earth
Red Chocobo
The red-plumed chocobo rains destruction from the skies with its choco meteor.
- Chocobo Wiles
- Choco Cure — Restores HP to surrounding units.
- Choco Meteor — Damages units in a small area.
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