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Main Quest: Derdriu, the Aquatic Capital
Fire Emblem Warriors: Three Hopes

Main Quest: Derdriu, the Aquatic Capital

Complete walkthrough for the Main Quest 'Derdriu, the Aquatic Capital' in Fire Emblem Warriors: Three Hopes. Learn strategies, S-Rank requirements, and mission objectives.

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Complete walkthrough for the Main Quest 'Derdriu, the Aquatic Capital' in Fire Emblem Warriors: Three Hopes. Learn strategies, S-Rank requirements, and mission objectives.

Walkthrough
  1. 1
    Choose Strategies: The recommended strategies are 'Persuade Balthus' (cost 10, allows recruiting Balthus and obtaining the Hero's Relic Vajra-Mushti), 'Pontoon Bridge' (cost 20, creates a shortcut), and 'Anti-Lance Training' (cost 10, useful against lance-wielding enemies). Other options include 'Call in Archers' (10), 'Stalwart Formation' (10), and 'Stronghold Sabotage' (10).
  2. 2
    S-Rank Requirements: To achieve an S-Rank, you must complete the mission within 15:00, defeat 1800 enemies, and take less than 50% damage. This requires defeating approximately 120 enemies per minute. Utilizing the 'Pontoon Bridge' strategy can save time. Spreading out controllable characters and using 'Shadow Slide' can help manage enemy clusters.
  3. 3
    Mission 1: Seize the port strongholds: Capture all three strongholds in the starting north-eastern quadrant. The western stronghold has an axe wielder (use swords or Shez). The other two have lance-wielding captains (use axes or a Horseslayer). Use the 'Orders' menu to direct characters. Keep an eye on NPC Judith in the center of these strongholds.
  4. 4
    Mission 2: Defeat the ambushers: An imperial army will ambush the north-west quadrant. Rush to the north-west corner to cross the drawbridge. Capture the three enemy strongholds in this area. The westernmost has a Gauntlet user (use bows). The center and east have axe-wielding captains (use swords). Leave a lance user in the north-east quadrant with Judith to defend the Allied Camp from attacking forces.
  5. 5
    Side Mission 1: Don’t let the Thief reach the evacuation point: A Thief spawns below the north-eastern stronghold in the starting quadrant and heads towards the south-east exit. Use the lance user stationed in the north-east to defeat the Thief.
  6. 6
    Mission 3: Defeat the invading troops: After capturing the northern strongholds, Ferdinand will send Wyvern Riders to attack the Allied Camp. Defeat three of these groups, which appear near the south edge of the Allied Camp quadrant. Bows and swords are effective against Wyvern Riders. Holst will join as a controllable character (Swordmaster) to assist.
Tips
  • Recruiting Balthus is highly recommended for his Hero's Relic, Vajra-Mushti, which is also needed for achievements.
  • The 'Pontoon Bridge' strategy is crucial for creating a shortcut and saving time.
  • 'Anti-Lance Training' is beneficial due to the prevalence of lance-wielding enemies in this defensive mission.
  • Spread out your characters to cover more ground and switch between them to defeat enemy clusters efficiently.
  • Use the 'Orders' menu frequently to manage your units and capture strongholds effectively.
  • Be mindful of enemy attacks on the Allied Camp and assign characters to defend it.
  • Recruiting Balthus (if 'Persuade Balthus' strategy is used).
  • Hero's Relic: Vajra-Mushti (associated with Balthus).
  • Experience and materials from defeating enemies and capturing strongholds.

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