Discover all White Magic spells in Fire Emblem Warriors: Three Hopes, including their Cooldown, Attributes, Cost, Might, and Description. Learn how to unlock and use them effectively.
Walkthrough
- 1The table below lists the Might and Durability Cost for Level 1 spells.
- 2For each level, the Might rating gains one “+” (e.g., a Level 3 spell may have a Might rating of Small++) and the Durability Cost is lowered by 10% of the initial cost.
- 3The Cooldown is reduced according to the character’s Speed stat.
Tips
- Refer to the guide on How to Unlock and Level Combat Arts and Magic in Three Hopes for more information on obtaining and leveling spells.
| Spell | Cooldown | Attributes | Cost | Might | Description |
| Heal | 15 | Heal | 15 | Medium | Basic light magic. Heals surrounding allies. |
| Recover | 15 | Heal | 15 | Large | Intermediate light magic. Greatly heals surrounding allies. |
| Physic | 15 | Heal | 15 | Medium | Intermediate light magic. Heals allies across a wide area. |
| Fortify | 20 | Heal | 20 | Large | Advanced light magic. Greatly heals allies across a wide area. |
| Nosferatu | 10 | Light Element, Heal | 10 | Small | Basic light attack magic. Absorb a portion of inflicted damage as HP. |
| Seraphim | 15 | Light Element, Effective vs Monster | 15 | Medium | Intermediate light attack magic. |
| Aura | 20 | Light Element | 20 | Large | Advanced light attack magic. Assail foes with a column of light. |
| Abraxas | 20 | Light Element | 20 | Large | Advanced light attack magic. Calls light from the heavens down on foes. |
| Restore | 20 | — | 20 | N/A | Cure the caster and nearby allies of any status effects. |
| Ward | 20 | Strengthen | 20 | N/A | Magically protect the caster, increasing Def and Res and preventing knockback. |
| Silence | 20 | Weaken | 20 | N/A | Prevents an enemy from using magic. |
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