Discover all Lance Combat Arts in Fire Emblem Warriors: Three Hopes, including their Might, Cost, and special Attributes. Learn how to unlock and use them effectively.
Walkthrough
- 1Lance Jab: 15 Cooldown, Critical attribute, 15 Cost, Medium Might. A thrusting attack that often yields critical hits. Damage increases with Spd.
- 2Lightstrike: 10 Cooldown, Light Element, Heal attributes, 10 Cost, Small Might. Absorbs a portion of inflicted damage as HP. Damage increases with Mag.
- 3Earthsplitter: 10 Cooldown, — attribute, 10 Cost, Small Might. An air-to-ground plunging thrust.
- 4Burning Quake: 20 Cooldown, Fire Element, Cannot Guard attributes, 20 Cost, Large Might. Summons pillars of flame.
- 5Glowing Ember: 15 Cooldown, Fire Element attribute, 15 Cost, Medium Might. Hurls a fiery lance straight ahead. Damage increases with Def.
- 6Ruined Sky: 20 Cooldown, Cannot Guard, Effective vs Flying attributes, 20 Cost, Large Might. Hurls a magical lance that bursts at its target.
- 7Tempest Lance: 15 Cooldown, Wind Element, Guard Break attributes, 15 Cost, Medium Might. Conjures a whirlwind with an overhead lance spin.
- 8Stormblade: 15 Cooldown, Wind Element, Effective vs Flying attributes, 15 Cost, Medium Might. Whips up a storm with blades of wind that ravages the surrounding area.
- 9Knightkneeler: 20 Cooldown, Guard Break, Effective vs Cavalry attributes, 20 Cost, Large Might. A powerful lance thrust.
- 10Airshaker: 15 Cooldown, Guard Pierce attribute, 15 Cost, Medium Might. A powerful thrust that produces a shockwave.
- 11Frozen Lance: 10 Cooldown, Ice Element attribute, 10 Cost, Small Might. Launches columns of ice at foes. Damage increases with Mag.
- 12Dark Lance: 10 Cooldown, Dark Element attribute, 10 Cost, Small Might. Sends dark hexes flying at foes. Damage increases with Mag.
- 13Vengeance: 15 Cooldown, — attribute, 15 Cost, Medium Might. Attack increases in Might in relation to the user’s missing HP.
- 14Atrocity: 40 Cooldown, Effective vs All attribute, 40 Cost, Large Might. Launches a wide swath of foes into the air.
- 15Shatter Slash: 15 Cooldown, Guard Break, Weaken attributes, 15 Cost, Medium Might. A series of lance strikes that temporarily reduce enemy Defense.
- 16Thunder Rush: 15 Cooldown, Lightning Element, Effective vs Armor attributes, 15 Cost, Medium Might. A series of lance strikes imbued with lightning.
- 17Paraselene: 20 Cooldown, Instant Kill, Cannot Guard attributes, 20 Cost, Large Might. Strikes a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.
- 18Wheelsweep: 15 Cooldown, — attribute, 15 Cost, Medium Might. Strikes a wide area with a sweeping attack that also produces a shockwave.
- 19Titanic Might: 20 Cooldown, Strengthen attribute, 20 Cost, N/A Might. Temporarily increases Strength.
Tips
- Combat Arts are obtained by ranking up classes or equipping certain weapons.
- For more information on unlocking and leveling Combat Arts and Magic, refer to the linked guide.
- The table lists the Might and Durability Cost for Level 1 Combat Arts.
- For each subsequent level, the Might rating gains one “+” (e.g., Level 3 art may have Might Small++).
- Durability Cost is lowered by 10% of the initial cost for each level.
- Cooldown is reduced based on the character’s Speed stat.
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