Discover all Axe Combat Arts in Fire Emblem Warriors: Three Hopes. Learn their Cooldown, Attributes, Cost, Might, and Descriptions to master combat.
Walkthrough
- 1The table below lists the Might and Durability Cost for Level 1 Combat Arts.
- 2For each level, the Might rating gains one “+” (e.g., a Level 3 art may have a Might rating of Small++) and the Durability Cost is lowered by 10% of the initial cost.
- 3The Cooldown is reduced according to the character’s Speed stat.
- 4The following table details each Axe Combat Art:
- Swinging Fury: Cooldown 15, Attributes Guard Break, Cost 15, Might Medium, Description: Perform a consecutive series of axe swings.
- 5Wild Abandon: Cooldown 15, Attributes —, Cost 15, Might Medium, Description: Rip through foes with axe swings.
- 6Armored Strike: Cooldown 20, Attributes Guard Pierce, Cost 20, Might Large, Description: Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
- 7Armor Smasher: Cooldown 20, Attributes Guard Break, Weaken, Cost 20, Might Large, Description: Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
- 8Shredder: Cooldown 10, Attributes Effective vs Flying, Cost 10, Might Small, Description: Cut enemies to shreds with a spinning axe attack.
- 9Raging Storm: Cooldown 20, Attributes Fire Element, Reduce Stun Gauge, Cost 20, Might Large, Description: Conjure up a whirlwind of fire straight ahead.
- 10Focused Strike: Cooldown 15, Attributes —, Cost 15, Might Medium, Description: Bring an axe down to cut through the foes ahead.
- 11War Strike: Cooldown 30, Attributes Effective vs All, Cost 30, Might Large, Description: Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
- 12Flickering Flower: Cooldown 20, Attributes Guard Break, Cost 20, Might Large, Description: Break the enemy’s stance, then hurl an axe at the ground.
- 13Apocalyptic Flame: Cooldown 20, Attributes Fire Element, Guard Break, Cost 20, Might Large, Description: Hurl a flaming axe at the ground that creates a pillar of fire.
- 14Spike: Cooldown 15, Attributes —, Cost 15, Might Medium, Description: Launch the foes ahead into the air, then swat them away with a swing of the axe.
- 15Dust: Cooldown 15, Attributes Guard Break, Cost 15, Might Medium, Description: Launch the foes ahead into the air, then smash the earth to hit them with the rubble.
- 16Helm Splitter: Cooldown 20, Attributes Guard Break, Effective vs Armor, Cost 20, Might Large, Description: Smash the foes ahead with a powerful overhead strike.
- 17Diamond Axe: Cooldown 20, Attributes Cannot Guard, Cost 20, Might Large, Description: Smash the ground so hard it displaces the earth.
- 18Returning Axe: Cooldown 10, Attributes —, Cost 10, Might Small, Description: Strike a wide area with a hurl of the axe.
- 19Lightning Axe: Cooldown 10, Attributes Lightning Element, Guard Break, Cost 10, Might Small, Description: Hurl a lightning-charged axe. Deals damage based on Mag.
- 20Smash: Cooldown 15, Attributes Critical, Cost 15, Might Medium, Description: Pummel a wide area ahead. Often yields critical hits.
- 21Crush: Cooldown 15, Attributes Ice Element, Cost 15, Might Medium, Description: Smash the ground and generate pillars of ice.
- 22Invigorating Spirit: Cooldown 20, Attributes Strengthen, Cost 20, Might N/A, Description: Temporarily increase Str.
Tips
- Combat Arts can be obtained by ranking up classes.
- Certain weapons also grant Combat Arts when equipped.
- Refer to the guide on How to Unlock and Level Combat Arts and Magic in Three Hopes for more information.
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