Learn all of Jeralt's Unique, Learnable Abilities, and Arts in fire emblem warriors three hopes, including Blade Breaker, Captain's Grit, and Veteran Commander.
Unique Abilities:
Action Ability:
- Blade Breaker Lv 1: Hold the button when performing strong attacks to slightly increase damage, guard break, and explode enemies sent flying.
- Blade Breaker Lv 2: Hold the button when performing strong attacks to increase damage up to two tiers proportional to the charge, guard break, and explode enemies sent flying.
- Blade Breaker Lv 3: Hold the button when performing strong attacks to increase damage up to three tiers proportional to the charge, guard break, and explode enemies sent flying.
Support Ability:
- Captain’s Grit Lv 1: When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against.
- Captain’s Grit Lv 2: When a battalion is deployed: moderately reduces knockback from enemies the battalion is effective against.
- Captain’s Grit Lv 3: When a battalion is deployed: completely prevents knockback from enemies the battalion is effective against.
Tactical Ability:
- Veteran Commander Lv 1: When ordered to seize: reduces damage received from enemies by 30%.
- Veteran Commander Lv 2: When ordered to seize: reduces damage received from enemies by 40%.
- Veteran Commander Lv 3: When ordered to seize: reduces damage received from enemies by 50%.
Learnable Abilities & Arts:
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Lance Prowess twice will give you Lance Prowess Lv 2. Learning a third one will bump it to Lance Prowess Lv 3.
Myrmidon:
- 1-star: Spd +2 (Increases Spd by 2.)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
- 3-star: Grounder (Strike swiftly with a trio of slashes.)
Soldier:
- 1-star: Max HP +500 (Increases max HP by 500.)
- 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
- 3-star: Knightkneeler (Perform a powerful lance thrust.)
Fighter:
- 1-star: Str +2 (Increases Str by 2.)
- 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
- 3-star: Swinging Fury (Perform a consecutive series of axe swings.)
Monk:
- 1-star: Res +2 (Increases Res by 2.)
- 2-star: Faith (Increases the recovery amount of healing magic.)
- 3-star: Heal (Grants the unit Heal, or increases the spell’s potency if already learned.)
Mercenary:
- 1-star: Vantage (When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
- 2-star: Windsweep (Generate a cyclone.)
- 3-star: Mercenary’s Ploy (Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.)
Thief:
- 1-star: Dex +2 (Increases Dex by 2.)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
- 3-star: Thief’s Ploy (Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.)
- 3-star: Shadowblade (Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.)
Armored Knight:
- 1-star: Def +2 (Increases Def by 2.)
- 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
- 2-star: Lightning Axe (Hurl a lightning-charged axe. Deals damage based on Mag.)
- 3-star: Armored Infantry’s Ploy (Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.)
Cavalier:
- 1-star: Desperation (When HP is at 50% or below: strong attacks will break an enemy’s guard.)
- 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
- 2-star: Thunder Rush (Perform a series of lance strikes imbued with lightning.)
- 3-star: Knight’s Ploy (Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.)
Brigand:
- 1-star: Death Blow (Keeps the Stun Gauge visible for longer.)
- 2-star: Invigorating Spirit (Temporarily increase Str.)
- 3-star: Warrior’s Ploy (When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.)
Archer:
- 1-star: Archer’s Ploy (Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.)
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