Explore Ferdinand's Unique, Learnable Abilities, and Arts in fire emblem warriors three hopes. Learn about Maximum Ambulation, Name Drop, Noble Pride, and more.
Unique Abilities:
These abilities are always equipped to Ferdinand.
- Action Ability: Maximum Ambulation Lv 1, Lv 2, and Lv 3 increase speed proportionally to hit count at 300, 200, and 150 hits respectively.
- Support Ability: Name Drop Lv 1, Lv 2, and Lv 3 restore the Awakening Gauge by a slight, moderate, or great amount respectively with each enemy commander defeated.
- Tactical Ability: Noble Pride Lv 1, Lv 2, and Lv 3 reduce damage received from enemies by 30%, 40%, and 50% respectively when ordered to seize.
Learnable Abilities & Arts:
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class, or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Lance Prowess twice will give you Lance Prowess Lv 2. Learning a third one will bump it to Lance Prowess Lv 3.
- Myrmidon:
- 1-star: Rebellious Spirit - While guarding, causes the unit to perform a Perfect Guard for (Dex x 0.25%) of incoming attacks.
- 2-star: Sword Prowess - Increases damage dealt to enemies when equipped with a sword.
- 3-star: Flash Strike - Unleash a single, powerful slash.
- Soldier:
- 1-star: Backbone - Reduces the unit’s chance of getting knocked back by attacks.
- 2-star: Lance Prowess - Increases damage dealt to enemies when equipped with a lance.
- 3-star: Wheelsweep - Strike a wide area with a sweeping attack that also produces a shockwave.
- Fighter:
- 1-star: Spirited Seize - Slightly restores the Warrior Gauge upon seizing a stronghold.
- 2-star: Axe Prowess - Increases damage dealt to enemies when equipped with an axe.
- 3-star: Smash - Pummel a wide area ahead. Often yields critical hits.
- Monk:
- 1-star: Trust - When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
- 2-star: Faith - Increases the recovery amount of healing magic.
- 3-star: Heal - Grants the unit Heal, or increases the spell’s potency if already learned.
- Mercenary:
- 1-star: Vantage - When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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- 2-star: Firesweep - Generate a fiery cyclone.
- 3-star: Mercenary’s Wisdom - Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
- Thief:
- 1-star: Appraisal - Improves the quality of weapons and materials dropped by fallen enemy commanders.
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- 3-star: Thief’s Wisdom - Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
- 3-star: Iceblade - Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
- Armored Knight:
- 1-star: Defensive Tactics - Reduces damage to battalion endurance by 30%.
- 2-star: Axe Prowess - Increases damage dealt to enemies when equipped with an axe.
- 2-star: Shredder - Cut enemies to shreds with a spinning axe attack.
- 3-star: Armored Infantry’s Wisdom - Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
- Cavalier:
- 1-star: Battalion Desperation - When battalion endurance is at 1/3 or below: strong attacks will break an enemy’s guard.
- 2-star: Lance Prowess - Increases damage dealt to enemies when equipped with a lance.
- 2-star: Glowing Ember - Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
- 3-star: Knight’s Wisdom - Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
- Brigand:
- 1-star: Wild Abandon - Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
- 2-star: Spike - Launch the foes ahead into the air, then swat them away with a swing of the axe.
- 3-star: Warrior’s Wisdom - Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
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