Learn all of Mercedes's unique abilities like Radiant Love and Live to Serve, plus learnable arts in fire emblem warriors three hopes. Max Devotion reduces damage by 50%.
Unique Abilities
These abilities are always equipped to Mercedes.
Action Ability
- Radiant Love Lv 1: Attacking very slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press the unique ability button to damage enemies and heal allies.
- Radiant Love Lv 2: Attacking slightly fills the Unique Ability Gauge and gradually restores HP. .
- Radiant Love Lv 3: Attacking moderately fills the Unique Ability Gauge and gradually restores HP. .
Support Ability
- Live to Serve Lv 1: When magic is used to restore an ally’s HP, allows the caster to also recover half the amount of the restored HP.
- Live to Serve Lv 2: When magic is used to restore an ally’s HP, allows the caster to also recover three-quarters the amount of the restored HP.
- Live to Serve Lv 3: When magic is used to restore an ally’s HP, allows the caster to also recover an equal amount to the restored HP.
Tactical Ability
- Devotion Lv 1: When ordered to defend: reduces damage received from enemies by 30%.
- Devotion Lv 2: When ordered to defend: reduces damage received from enemies by 40%.
- Devotion Lv 3: When ordered to defend: reduces damage received from enemies by 50%.
Learnable Abilities & Arts
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Faith twice will give you Faith Lv 2. Learning a third one will bump it to Faith Lv 3.
Myrmidon
- 1-star: Spd +2 (Increases Spd by 2.)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
- 3-star: Grounder (Strike swiftly with a trio of slashes.)
Soldier
- 1-star: Max HP +500 (Increases max HP by 500.)
- 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
- 3-star: Knightkneeler (Perform a powerful lance thrust.)
Fighter
- 1-star: Str +2 (Increases Str by 2.)
- 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
- 3-star: Swinging Fury (Perform a consecutive series of axe swings.)
Monk
- 1-star: Res +2 (Increases Res by 2.)
- 2-star: Faith (Increases the recovery amount of healing magic.)
- 3-star: Fire (Grants the unit Fire, or increases the spell’s potency if already learned.)
Mercenary
- 1-star: Vantage (When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
- 2-star: Windsweep (Generate a cyclone.)
- 3-star: Mercenary’s Ploy (Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.)
Thief
- 1-star: Dex +2 (Increases Dex by 2.)
- 2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
- 3-star: Thief’s Ploy (Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.)
- 3-star: Lightblade (Absorb a portion of inflicted damage as HP. Deals damage based on Mag.)
Armored Knight
- 1-star: Def +2 (Increases Def by 2.)
- 2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
- 2-star: Lightning Axe (Hurl a lightning-charged axe. Deals damage based on Mag.)
- 3-star: Armored Infantry’s Ploy (Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.)
Cavalier
- 1-star: Desperation (When HP is at 50% or below: strong attacks will break an enemy’s guard.)
- 2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
- 2-star: Glowing Ember (Hurl a fiery lance straight ahead. Damage dealt will increase with Def.)
- 3-star: Knight’s Ploy (Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.)
Brigand
- 1-star: Death Blow (Keeps the Stun Gauge visible for longer.)
- 2-star: Invigorating Spirit (Temporarily increase Str.)
- 3-star: Warrior’s Ploy (When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.)
Archer
- 1-star: Archer’s Ploy (Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.)
- 1-star: Spiral Shot (L)
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