Discover all Sword Combat Arts in Fire Emblem Warriors: Three Hopes. Learn their Might, Durability Cost, Cooldown, and special attributes for each art.
Walkthrough
- 1The table below lists the Might and Durability Cost for Level 1 Combat Arts.
- 2For each level, the Might rating gains one “+” (e.g., a Level 3 art may have a Might rating of Small++) and the Durability Cost is lowered by 10% of the initial cost.
- 3The Cooldown is reduced according to the character’s Speed stat.
- 4The following table details each Sword Combat Art:
- Wrath Strike: Cooldown 10, Attributes Guard Break, Cost 10, Might Small. Description: Perform a powerful sword attack.
- 5Beast Fang: Cooldown 20, Attributes Cannot Guard, Heal, Effective vs Cavalry, Cost 20, Might Large. Description: Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
- 6Windsweep: Cooldown 15, Attributes Wind Element, Cost 15, Might Medium. Description: Generate a cyclone.
- 7Firesweep: Cooldown 15, Attributes Fire Element, Cost 15, Might Medium. Description: Generate a fiery cyclone.
- 8Shadowblade: Cooldown 10, Attributes Dark Element, Cost 10, Might Small. Description: Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
- 9Iceblade: Cooldown 10, Attributes Ice Element, Cost 10, Might Small. Description: Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
- 10Lightblade: Cooldown 10, Attributes Light Element, Heal, Cost 10, Might Small. Description: Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
- 11Grounder: Cooldown 10, Attributes Effective vs Flying, Cost 10, Might Small. Description: Strike swiftly with a trio of slashes.
- 12Electric Grounder: Cooldown 15, Attributes Lightning Element, Cost 15, Might Medium. Description: Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
- 13Finesse Blade: Cooldown 15, Attributes —, Cost 15, Might Medium. Description: Strike the surrounding area with blades. Damage dealt will increase with Dex.
- 14Magic Blade: Cooldown 15, Attributes Effective vs Armor, Cost 15, Might Medium. Description: Strike the surrounding area with magical blades. Deals damage based on Mag.
- 15Foudroyant Strike: Cooldown 20, Attributes Lightning Element, Guard Break, Effective vs Armor, Cost 20, Might Large. Description: Unleash a single, powerful slash imbued with lightning.
- 16Flash Strike: Cooldown 15, Attributes Effective vs Cavalry, Cost 15, Might Medium. Description: Unleash a single, powerful slash.
- 17Assassinate: Cooldown 15, Attributes Instant Kill, Guard Break, Cost 15, Might Medium. Description: Slash while charging forward. Has a chance to instantly defeat non-commander units.
- 18Sword Dance: Cooldown 15, Attributes Cannot Guard, Cost 15, Might Medium. Description: Slash while charging forward.
- 19Astra: Cooldown 20, Attributes Guard Break, Cost 20, Might Large. Description: Perform a series of five slashes while moving swiftly.
- 20Swift Slice: Cooldown 40, Attributes Effective vs All, Cost 40, Might Large. Description: Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.
- 21Haze Slice: Cooldown 20, Attributes —, Cost 20, Might Large. Description: Strike a wide area ahead with a series of slashes.
- 22Mortal Struggle: Cooldown 20, Attributes Strengthen, Cost 20, Might N/A. Description: Sacrifice Prt, reducing the user’s defense, to make the Stun Gauge display with all attacks.
- 23Sublime Heaven: Cooldown 20, Attributes —, Cost 20, Might Large. Description: Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.
Tips
- Combat Arts can be obtained by ranking up classes.
- Certain weapons also grant Combat Arts when equipped.
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