Discover the key differences between Main Quests and Side Quests in Fire Emblem Warriors: Three Hopes. Learn about time limits, KO requirements, unit deployment, and crucial Strategies.
Alright, so you've made it to Chapter 4 in Fire Emblem Warriors: Three Hopes, and two super important features are about to pop up: the Base Camp and the War Map. Think of the Base Camp as your home base where you'll power up your crew, and the War Map is where all that hard work pays off in battle.
On the War Map, you'll see highlighted regions. Some have Side Quests (those silver icons), and others have the big Main Quests (huge golden icons) that are usually way over on the opposite side of the map from your Base Camp. Here's the catch: you can only jump into quests in regions right next to your Base Camp or ones you've already captured. So, your main goal each chapter is to push out from your Base Camp, capture territory, and work your way towards that Main Quest battle. Clearing the Main Quest is what ends the chapter, so try to knock out as many Side Quests, grab those Surveying Spots, and conquer regions before you dive into the big one.
Main Quests vs. Side Quests in Three Hopes
While Side Quests might seem like the bulk of the work because you have to capture so many areas to get to the Main Quest, Main Quests definitely pack a bigger punch in terms of challenge. Side Quests usually give you about 5 to 7 minutes and need around 500 KOs for an S-Rank. Main Quests, though? They're way more involved, typically giving you 15 to 20 minutes and requiring a hefty 1200 to 1800 KOs for that S-Rank.
Both types of quests let you deploy four main characters you can control directly. However, Main Quests often let you bring along four *secondary* characters too. These guys will mostly act on their own unless you give them orders via the Battle Map. These extra hands are super useful because Main Quest battles usually have bigger maps, way more enemies, and more objectives to juggle. Things can get pretty wild, especially if your units aren't super over-leveled. You'll need to manage your forces well, either by directing your secondary characters to secure objectives or by having them act as Adjutants to your primary units to prevent them from getting overwhelmed.
On top of larger maps and more objectives, Main Quest battles are just packed with more enemies. You'll face more enemy generals, and often these will be tougher, elite versions. Keep an eye out for unique named characters from other factions – they'll put up a much bigger fight than the standard grunts. Some of these unique generals might require you to complete specific Side or Main Missions to deal with, while others can actually be recruited if you use the right Strategies. Speaking of which…
Strategies and Main Quests
Strategies are another cool thing unique to Main Quest battles. As you capture regions on the War Map, you'll earn Strategy Points – usually 10 per region. Before a Main Quest battle kicks off, you can spend these points on various Strategies. These are specific to each Main Quest battle and won't change, though some might need to be unlocked by exploring Surveying Spots first. The most valuable Strategies often involve recruiting enemy generals. While other Strategies can help you snag an S-Rank, remember you can always replay a Main Quest later to aim for that. For your first run-through, though, really focus on recruiting characters, as some can be missed and can't be recruited when replaying through the Record Keeper.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content