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List of Yuri's Abilities and Arts
Fire Emblem Warriors: Three Hopes

List of Yuri's Abilities and Arts

Discover all of Yuri's unique, learnable abilities, and arts in Fire Emblem Warriors: Three Hopes. Learn about Deceit, Schemer, Honorable Spirit, and more.

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Discover all of Yuri's unique, learnable abilities, and arts in Fire Emblem Warriors: Three Hopes. Learn about Deceit, Schemer, Honorable Spirit, and more.

These abilities are always equipped to the character.

Unique Abilities

Action Ability

IconAbilityDescription
Deceit Lv 1Press to create an orb of wind that draws in enemies and then explodes. Has a long cooldown time.
Deceit Lv 2Press to create an orb of wind that draws in enemies and explodes. Has a moderate cooldown time.
Deceit Lv 3Press to create an orb of wind that draws in enemies and explodes. Has a short cooldown time.

Support Ability

IconAbilityDescription
Schemer Lv 1Slightly restores the Awakening Gauge with each successful Perfect Dodge.
Schemer Lv 2Moderately restores the Awakening Gauge with each successful Perfect Dodge.
Schemer Lv 3Greatly restores the Awakening Gauge with each successful Perfect Dodge.

Tactical Ability

IconAbilityDescription
Honorable Spirit Lv 1When ordered to defend: increases damage dealt to enemies by 30%.
Honorable Spirit Lv 2When ordered to defend: increases damage dealt to enemies by 40%.
Honorable Spirit Lv 3When ordered to defend: increases damage dealt to enemies by 50%.

Learnable Abilities & Arts

You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version Eg. learning Sword Prowess twice will give you Sword Prowess Lv 2. Learning a third one will bump it to Sword Prowess Lv 3.

Myrmidon

RankIconAbility/ArtDescription
1-starSpd +2Increases Spd by 2.
2-starSword ProwessIncreases damage dealt to enemies when equipped with a sword.
3-starFlash StrikeUnleash a single, powerful slash.

Soldier

RankIconAbility/ArtDescription
1-starBackboneReduces the unit’s chance of getting knocked back by attacks.
2-starLance ProwessIncreases damage dealt to enemies when equipped with a lance.
3-starKnightkneelerPerform a powerful lance thrust.

Fighter

RankIconAbility/ArtDescription
1-starSpirited SeizeSlightly restores the Warrior Gauge upon seizing a stronghold.
2-starAxe ProwessIncreases damage dealt to enemies when equipped with an axe.
3-starSmashPummel a wide area ahead. Often yields critical hits.

Monk

RankIconAbility/ArtDescription
1-starRes +2Increases Res by 2.
2-starFaithIncreases the recovery amount of healing magic.
3-starHealGrants the unit Heal, or increases the spell’s potency if already learned.

Mercenary

RankIconAbility/ArtDescription
1-starVantageWhen HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
2-starSword ProwessIncreases damage dealt to enemies when equipped with a sword.
2-starWindsweepGenerate a cyclone.
3-starMercenary’s WisdomIncreases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.

Thief

RankIconAbility/ArtDescription
1-starAppraisalImproves the quality of weapons and materials dropped by fallen enemy commanders.
2-starSword ProwessIncreases damage dealt to enemies when equipped with a sword.
3-starThief’s PloyGives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
3-starLightbladeAbsorb a portion of inflicted damage as HP. Deals damage based on Mag.

Armored Knight

RankIconAbility/ArtDescription
1-starDefensive TacticsReduces damage to battalion endurance by 30%.
2-starAxe ProwessIncreases damage dealt to enemies when equipped with an axe.
2-starLightning AxeHurl a lightning-charged axe. Deals damage based on Mag.
3-starArmored Infantry’s WisdomNullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.

Cavalier

RankIconAbility/ArtDescription
1-starDesperationWhen HP is at 50% or below: strong attacks will break an enemy’s guard.
2-starLance ProwessIncreases damage dealt to enemies when equipped with a lance.
2-starGlowing EmberHurl a fiery lance straight ahead. Damage dealt will increase with Def.
3-starKnight’s PloyGuarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.

Brigand

RankIconAbility/ArtDescription
1-starDeath BlowKeeps the Stun Gauge visible for longer.
2-starSpikeLaunch the foes ahead into the air, then swat them away with a swing of the axe.
3-starWarrior’s PloyWhen using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.

Archer

RankIconAbility/ArtDescription
1-starArcher’s PloyIncreases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
1-starTracking ShotSend a series of arrows toward the

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