Discover all of Yuri's unique, learnable abilities, and arts in Fire Emblem Warriors: Three Hopes. Learn about Deceit, Schemer, Honorable Spirit, and more.
These abilities are always equipped to the character.
Unique Abilities
Action Ability
| Icon | Ability | Description |
| Deceit Lv 1 | Press to create an orb of wind that draws in enemies and then explodes. Has a long cooldown time. |
| Deceit Lv 2 | Press to create an orb of wind that draws in enemies and explodes. Has a moderate cooldown time. |
| Deceit Lv 3 | Press to create an orb of wind that draws in enemies and explodes. Has a short cooldown time. |
Support Ability
| Icon | Ability | Description |
| Schemer Lv 1 | Slightly restores the Awakening Gauge with each successful Perfect Dodge. |
| Schemer Lv 2 | Moderately restores the Awakening Gauge with each successful Perfect Dodge. |
| Schemer Lv 3 | Greatly restores the Awakening Gauge with each successful Perfect Dodge. |
Tactical Ability
| Icon | Ability | Description |
| Honorable Spirit Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. |
| Honorable Spirit Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. |
| Honorable Spirit Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. |
Learnable Abilities & Arts
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version Eg. learning Sword Prowess twice will give you Sword Prowess Lv 2. Learning a third one will bump it to Sword Prowess Lv 3.
Myrmidon
| Rank | Icon | Ability/Art | Description |
| 1-star | | Spd +2 | Increases Spd by 2. |
| 2-star | | Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
| 3-star | | Flash Strike | Unleash a single, powerful slash. |
Soldier
| Rank | Icon | Ability/Art | Description |
| 1-star | | Backbone | Reduces the unit’s chance of getting knocked back by attacks. |
| 2-star | | Lance Prowess | Increases damage dealt to enemies when equipped with a lance. |
| 3-star | | Knightkneeler | Perform a powerful lance thrust. |
Fighter
| Rank | Icon | Ability/Art | Description |
| 1-star | | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. |
| 2-star | | Axe Prowess | Increases damage dealt to enemies when equipped with an axe. |
| 3-star | | Smash | Pummel a wide area ahead. Often yields critical hits. |
Monk
| Rank | Icon | Ability/Art | Description |
| 1-star | | Res +2 | Increases Res by 2. |
| 2-star | | Faith | Increases the recovery amount of healing magic. |
| 3-star | | Heal | Grants the unit Heal, or increases the spell’s potency if already learned. |
Mercenary
| Rank | Icon | Ability/Art | Description |
| 1-star | | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
| 2-star | | Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
| 2-star | | Windsweep | Generate a cyclone. |
| 3-star | | Mercenary’s Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
Thief
| Rank | Icon | Ability/Art | Description |
| 1-star | | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
| 2-star | | Sword Prowess | Increases damage dealt to enemies when equipped with a sword. |
| 3-star | | Thief’s Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
| 3-star | | Lightblade | Absorb a portion of inflicted damage as HP. Deals damage based on Mag. |
Armored Knight
| Rank | Icon | Ability/Art | Description |
| 1-star | | Defensive Tactics | Reduces damage to battalion endurance by 30%. |
| 2-star | | Axe Prowess | Increases damage dealt to enemies when equipped with an axe. |
| 2-star | | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
| 3-star | | Armored Infantry’s Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Cavalier
| Rank | Icon | Ability/Art | Description |
| 1-star | | Desperation | When HP is at 50% or below: strong attacks will break an enemy’s guard. |
| 2-star | | Lance Prowess | Increases damage dealt to enemies when equipped with a lance. |
| 2-star | | Glowing Ember | Hurl a fiery lance straight ahead. Damage dealt will increase with Def. |
| 3-star | | Knight’s Ploy | Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
Brigand
| Rank | Icon | Ability/Art | Description |
| 1-star | | Death Blow | Keeps the Stun Gauge visible for longer. |
| 2-star | | Spike | Launch the foes ahead into the air, then swat them away with a swing of the axe. |
| 3-star | | Warrior’s Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
Archer
| Rank | Icon | Ability/Art | Description |
| 1-star | | Archer’s Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
| 1-star | | Tracking Shot | Send a series of arrows toward the |