Explore Shamir's unique and learnable abilities in fire emblem warriors three hopes, including Cold Calculation, Survival Instinct, and Deadly Aim Lv 3.
Shamir has three unique abilities that are always equipped: Cold Calculation, Survival Instinct, and Deadly Aim. These abilities can be upgraded through progression.
Unique Abilities
Action Ability: Cold Calculation
Lv 1: Strike with the right timing to slightly increase critical hit rate and imbue attacks with ice.
Lv 2: Strike with the right timing to moderately increase critical hit rate and imbue attacks with ice.
Lv 3: Strike with the right timing to greatly increase critical hit rate and imbue attacks with ice.
Support Ability: Survival Instinct
Lv 1: Slightly restores the Warrior Gauge when an enemy commander is defeated.
Lv 2: Moderately restores the Warrior Gauge when an enemy commander is defeated.
Lv 3: Greatly restores the Warrior Gauge when an enemy commander is defeated.
Tactical Ability: Deadly Aim
Lv 1: When ordered to attack: increases damage dealt to enemies by 30%.
Lv 2: When ordered to attack: increases damage dealt to enemies by 40%.
Lv 3: When ordered to attack: increases damage dealt to enemies by 50%.
Learnable Abilities & Arts
You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Bow Prowess twice will give you Bow Prowess Lv 2. Learning a third one will bump it to Bow Prowess Lv 3.
Myrmidon Class Abilities:
1-star: Spd +2 (Increases Spd by 2.)
2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
3-star: Grounder (Strike swiftly with a trio of slashes.)
Soldier Class Abilities:
1-star: Max HP +500 (Increases max HP by 500.)
2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
3-star: Knightkneeler (Perform a powerful lance thrust.)
Fighter Class Abilities:
1-star: Str +2 (Increases Str by 2.)
2-star: Bow Prowess (Increases damage dealt to enemies when equipped with a bow.)
3-star: Spiral Shot (Loose arrows at a wide surrounding area.)
Monk Class Abilities:
1-star: Res +2 (Increases Res by 2.)
2-star: Faith (Increases the recovery amount of healing magic.)
3-star: Heal (Grants the unit Heal, or increases the spell’s potency if already learned.)
Mercenary Class Abilities:
1-star: Vantage (When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.)
2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
2-star: Windsweep (Generate a cyclone.)
3-star: Mercenary’s Ploy (Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.)
Thief Class Abilities:
1-star: Dex +2 (Increases Dex by 2.)
2-star: Sword Prowess (Increases damage dealt to enemies when equipped with a sword.)
3-star: Thief’s Ploy (Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.)
3-star: Iceblade (Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.)
Armored Knight Class Abilities:
1-star: Def +2 (Increases Def by 2.)
2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
2-star: Lightning Axe (Hurl a lightning-charged axe. Deals damage based on Mag.)
3-star: Armored Infantry’s Ploy (Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.)
Cavalier Class Abilities:
1-star: Battalion Desperation (When battalion endurance is at 1/3 or below: strong attacks will break an enemy’s guard.)
2-star: Lance Prowess (Increases damage dealt to enemies when equipped with a lance.)
2-star: Frozen Lance (Launch columns of ice at foes. Damage dealt will increase with Mag.)
3-star: Knight’s Ploy (Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.)
Brigand Class Abilities:
1-star: Death Blow (Keeps the Stun Gauge visible for longer.)
1-star: Swinging Fury (Perform a consecutive series of axe swings.)
2-star: Axe Prowess (Increases damage dealt to enemies when equipped with an axe.)
2-star: Invigorating Spirit (Temporarily increase Str.)
3-star: Warrior’s Ploy (When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.)
Archer Class Abilities:
1-star: Archer’s Ploy (Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.)
2-star: Break Shot (Send an exploding arrow toward enemies that temporarily)
- Combining multiple instances of the same Prowess ability will upgrade it to a higher level (e.g., two Bow Prowess abilities become Bow Prowess Lv 2).
- The Tactics Academy upgrade allows for up to 10 abilities to be equipped.
- Consider equipping weapon-specific Prowess abilities that match Shamir's preferred weapons for increased damage output.
- Abilities like Deadly Aim Lv 3 can significantly boost damage when ordered to attack, making it valuable for offensive strategies.
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