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List of Sothis's Abilities and Arts
Fire Emblem Warriors: Three Hopes

List of Sothis's Abilities and Arts

Learn all of Sothis's unique abilities like Divine Caprice and Sacrosanct, plus learnable arts in fire emblem warriors three hopes. Max HP +500 increases max HP by 500.

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Learn all of Sothis's unique abilities like Divine Caprice and Sacrosanct, plus learnable arts in fire emblem warriors three hopes. Max HP +500 increases max HP by 500.

Unique Abilities:

Action Ability:

  • Divine Caprice Lv 1: Every 300 hits, create a magic sigil imbued with an element that will attack automatically. Max 3 sigils.
  • Divine Caprice Lv 2: Every 300 hits, create a powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils.
  • Divine Caprice Lv 3: Every 300 hits, create a devastatingly powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils.

Support Ability:

  • Sacrosanct Lv 1: Temporarily nullifies all attack damage for a short amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery.
  • Sacrosanct Lv 2: Temporarily nullifies all attack damage for a moderate amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery.
  • Sacrosanct Lv 3: Temporarily nullifies all attack damage for a large amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery.

Tactical Ability:

  • Hand of Time Lv 1: When ordered to guard: reduces damage received from enemies by 30%.
  • Hand of Time Lv 2: When ordered to guard: reduces damage received from enemies by 40%.
  • Hand of Time Lv 3: When ordered to guard: reduces damage received from enemies by 50%.

Learnable Abilities & Arts:

You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class, or up to 10 abilities after upgrading the Tactics Academy. If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. For example, learning Reason twice will give you Reason Lv 2. Learning a third one will bump it to Reason Lv 3.

Myrmidon Class:

  • 1-star: Rebellious Spirit: While guarding, causes the unit to perform a Perfect Guard for (Dex x 0.25%) of incoming attacks.
  • 2-star: Sword Prowess: Increases damage dealt to enemies when equipped with a sword.
  • 3-star: Flash Strike: Unleash a single, powerful slash.

Soldier Class:

  • 1-star: Max HP +500: Increases max HP by 500.
  • 2-star: Lance Prowess: Increases damage dealt to enemies when equipped with a lance.
  • 3-star: Wheelsweep: Strike a wide area with a sweeping attack that also produces a shockwave.

Fighter Class:

  • 1-star: Spirited Seize: Slightly restores the Warrior Gauge upon seizing a stronghold.
  • 2-star: Axe Prowess: Increases damage dealt to enemies when equipped with an axe.
  • 3-star: Smash: Pummel a wide area ahead. Often yields critical hits.

Monk Class:

  • 1-star: Trust: When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
  • 2-star: Faith: Increases the recovery amount of healing magic.
  • 3-star: Excalibur: The highest tier of wind magic.

Mercenary Class:

  • 1-star: Vantage: When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
  • 2-star: Sword Prowess: Increases damage dealt to enemies when equipped with a sword.
  • 2-star: Windsweep: Generate a cyclone.
  • 3-star: Mercenary’s Wisdom: Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.

Thief Class:

  • 1-star: Dex +2: Increases Dex by 2.
  • 2-star: Sword Prowess: Increases damage dealt to enemies when equipped with a sword.
  • 3-star: Thief’s Wisdom: Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
  • 3-star: Lightblade: Absorb a portion of inflicted damage as HP. Deals damage based on Mag.

Armored Knight Class:

  • 1-star: Defensive Tactics: Reduces damage to battalion endurance by 30%.
  • 2-star: Axe Prowess: Increases damage dealt to enemies when equipped with an axe.
  • 2-star: Shredder: Cut enemies to shreds with a spinning axe attack.
  • 3-star: Armored Infantry’s Ploy: Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.

Cavalier Class:

  • 1-star: Desperation: When HP is at 50% or below: strong attacks will break an enemy’s guard.
  • 2-star: Lance Prowess: Increases damage dealt to enemies when equipped with a lance.
  • 2-star: Glowing Ember: Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
  • 3-star: Knight’s Wisdom: Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.

Brigand Class:

  • 1-star: Wild Abandon: Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
  • 2-star: Invigorating Spirit: Temporarily increase Str.
  • 3-star: Warrior’s Wisdom: Gives Brigand and Warrior class actions a chance to produce the Stun Gauge.

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