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List of Edelgard's Abilities and Arts
Fire Emblem Warriors: Three Hopes

List of Edelgard's Abilities and Arts

Learn all of Edelgard's unique and learnable abilities and arts in fire emblem warriors three hopes, including Solar Prominence and Emperor's Prestige.

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Learn all of Edelgard's unique and learnable abilities and arts in fire emblem warriors three hopes, including Solar Prominence and Emperor's Prestige.

Unique Abilities:

These abilities are always equipped to Edelgard.

Action Ability:

  • Solar Prominence Lv 1: Imbue attacks with fire.
  • Solar Prominence Lv 2: Imbue attacks with powerful fire.
  • Solar Prominence Lv 3: Imbue attacks with devastating fire.

Support Ability:

  • Emperor’s Prestige Lv 1: Causes enemies that are guarding to nonetheless sustain 50% of calculated damage.
  • Emperor’s Prestige Lv 2: Causes enemies that are guarding to nonetheless sustain 65% of calculated damage.
  • Emperor’s Prestige Lv 3: Causes enemies that are guarding to nonetheless sustain 80% of calculated damage.

Tactical Ability:

  • Ambition Lv 1: When ordered to attack: reduces damage received from enemies by 30%.
  • Ambition Lv 2: When ordered to attack: reduces damage received from enemies by 40%.
  • Ambition Lv 3: When ordered to attack: reduces damage received from enemies by 50%.

Learnable Abilities/Arts:

You can learn these abilities/arts by ranking up various classes. After learning an ability/art, you can equip up to 2 arts and 4 abilities regardless of current class. Or up to 10 abilities after upgrading the Tactics Academy.

If a character learns multiple of the same Prowess (or similar) ability, these abilities will combine into a stronger version. Eg. learning Axe Prowess twice will give you Axe Prowess Lv 2. Learning a third one will bump it to Axe Prowess Lv 3.

Myrmidon Class:

  • 1-star: Rebellious Spirit - While guarding, causes the unit to perform a Perfect Guard for (Dex x 0.25%) of incoming attacks.
  • 2-star: Sword Prowess - Increases damage dealt to enemies when equipped with a sword.
  • 3-star: Flash Strike - Unleash a single, powerful slash.

Soldier Class:

  • 1-star: Backbone - Reduces the unit’s chance of getting knocked back by attacks.
  • 2-star: Lance Prowess - Increases damage dealt to enemies when equipped with a lance.
  • 3-star: Wheelsweep - Strike a wide area with a sweeping attack that also produces a shockwave.

Fighter Class:

  • 1-star: Spirited Seize - Slightly restores the Warrior Gauge upon seizing a stronghold.
  • 2-star: Axe Prowess - Increases damage dealt to enemies when equipped with an axe.
  • 3-star: Smash - Pummel a wide area ahead. Often yields critical hits.

Monk Class:

  • 1-star: Trust - When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
  • 2-star: Faith - Increases the recovery amount of healing magic.
  • 3-star: Heal - Grants the unit Heal, or increases the spell’s potency if already learned.

Armored Lord Class:

  • 1-star: Pomp & Circumstance - Increases Lck and Cha by 5.
  • 1-star: Shredder - Cut enemies to shreds with a spinning axe attack.
  • 2-star: Emperor’s Ploy - Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
  • 3-star: Perspective - Increases damage dealt to enemies proportional to the number of allied strongholds.

Mercenary Class:

  • 1-star: Battalion Vantage - When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
  • .
  • 2-star: Firesweep - Generate a fiery cyclone.
  • 3-star: Mercenary’s Wisdom - Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.

Thief Class:

  • 1-star: Appraisal - Improves the quality of weapons and materials dropped by fallen enemy commanders.
  • .
  • 3-star: Thief’s Wisdom - Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
  • 3-star: Lightblade - Absorb a portion of inflicted damage as HP. Deals damage based on Mag.

Armored Knight Class:

  • 1-star: Defensive Tactics - Reduces damage to battalion endurance by 30%.
  • 2-star: Axe Prowess - Increases damage dealt to enemies when equipped with an axe.
  • 2-star: Lightning Axe - Hurl a lightning-charged axe. Deals damage based on Mag.
  • 3-star: Armored Infantry’s Wisdom - Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.

Cavalier Class:

  • 1-star: Desperation - When HP is at 50% or below: strong attacks will break an enemy’s guard.
  • 2-star: Lance Prowess - Increases damage dealt to enemies when equipped with a lance.
  • 2-star: Glowing Ember - Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
  • 3-star: Knight’s Wisdom - Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.

Brigand Class:

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