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Holy Knight Class Guide for Three Hopes
Fire Emblem Warriors: Three Hopes

Holy Knight Class Guide for Three Hopes

Master the Holy Knight class in Fire Emblem Warriors: Three Hopes! Learn its stat boosts, growth rates, fixed abilities, learnable skills, and unique Class Action.

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Master the Holy Knight class in Fire Emblem Warriors: Three Hopes! Learn its stat boosts, growth rates, fixed abilities, learnable skills, and unique Class Action.

Alright, let's dive into the Holy Knight class in Fire Emblem Warriors: Three Hopes! This is a master class, so you'll want to get a good handle on what it offers. Think of it as a solid all-rounder with some neat tricks up its sleeve, especially when it comes to magic and dealing with specific enemy types.

First off, let's look at the stat boosts and growth rates. The Holy Knight gives you a nice chunk of HP (+300) and solid boosts to STR, MAG, SPD, and CHA. Its growth rates are pretty balanced too, with a decent focus on MAG and CHA, which is great if you're leaning into its magical capabilities. Just be aware that its DEX and SPD growths are 0%, so don't expect it to get super fast or accurate through leveling alone.

Stats

TypeHPSTRMAGDEXSPDLCKDEFRESCHA
Stat Boost3002232 (-3)(+2)62
Growth Rates15%15%20%0%0%10%10%10%15%

Next up are the Fixed Abilities. These are always active for the Holy Knight, no matter what.

Fixed Abilities

IconAbilityDescription
Terrain ResistancePrevents damage from terrain.
White Magic+Increases the amount of HP restored by white magic.
Sword Buster Lv 4Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.

Terrain Resistance is always nice for avoiding chip damage, and White Magic+ is fantastic for keeping yourself and your allies topped up. Sword Buster Lv 4 is a big deal if you're facing a lot of sword-wielding enemies – that 95% damage boost is no joke!

Now for the really interesting stuff: the Learnable Abilities and Arts. These are skills and special moves you can unlock as you use the class.

Learnable Abilities and Arts

RankIconAbility/ArtDescription
1-starSwordbreakerEffective against enemies equipped with swords.
1-starLightstrikeAbsorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
2-starSolitary StandIncreases damage dealt to enemies when no allied units are deployed nearby.
2-starUnited FrontIncreases damage dealt to enemies in proportion to the number of allied commanders nearby.
2-starAdjutant’s BenefitWhen this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
2-starCyclical AwakeningTemporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
2-starAirshakerPerform a powerful thrust that produces a shockwave.
2-starShatter SlashPerform a series of lance strikes that temporarily reduce enemy Def.
3-starDefiant ResWhen HP is at 25% or below: increases Res by 20.
3-starNullify Cavalry EffectNullifies effectiveness against cavalry units.
3-starShining GuardianReduces the damage allies sustain when inside the same allied stronghold as the unit.
3-star (Innate)Range MasterIncreases attack range.
3-star (Innate)Exalted BreathWhen using magic to restore the caster’s or an ally’s HP, the caster’s Awakening Gauge is restored proportionally.

You've got some great options here. Swordbreaker is a nice passive buff against sword users, and Lightstrike is a solid self-heal. Solitary Stand and United Front offer different ways to boost your damage depending on how you play – solo or with your buddies nearby. Adjutant's Benefit is super useful for leveling up your adjutants! Airshaker and Shatter Slash are your offensive arts, with Shatter Slash offering a nice defense debuff. For 3-star skills, Defiant Res can save your skin when you're low on health, Nullify Cavalry Effect is situational but handy, and Shining Guardian is amazing for protecting your allies in strongholds. The innate skills, Range Master and Exalted Breath, are fantastic – extending your attack range and getting more Awakening charge from healing is always good.

Finally, let's talk about the Class Action. This is your special move for the Holy Knight.

Class Action

Hold the button to consume the Class Gauge and charge forward, radiating Luminance onto nearby enemies. The Class Gauge refills over time and when you dash. Landing an attack on an enemy with Luminance attached deals extra damage and heals you. It's a great way to get some extra damage and sustain in the thick of combat!

So, the Holy Knight is a really versatile master class. It's got good stats, strong abilities for both offense and defense, and a useful Class Action for sustain. Definitely worth investing in if you want a reliable unit that can handle a variety of situations!

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