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List of Gatekeeper's Abilities and Arts
Fire Emblem Warriors: Three Hopes

List of Gatekeeper's Abilities and Arts

Discover all of Gatekeeper's unique, learnable abilities, and arts in Fire Emblem Warriors: Three Hopes. Learn about their effects and how to unlock them.

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Discover all of Gatekeeper's unique, learnable abilities, and arts in Fire Emblem Warriors: Three Hopes. Learn about their effects and how to unlock them.

Gatekeeper's abilities in Fire Emblem Warriors: Three Hopes are divided into unique abilities that are always equipped and learnable abilities and arts that can be acquired by ranking up classes. Players can equip up to 2 arts and 4 abilities, or 10 abilities after upgrading the Tactics Academy.

Learning multiple of the same Prowess ability will combine into a stronger version (e.g., Lance Prowess Lv 1 + Lance Prowess Lv 1 = Lance Prowess Lv 2).

Unique Abilities

Action Ability

  • Camaraderie Lv 1: At 600 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack.
  • Camaraderie Lv 2: At 450 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack.
  • Camaraderie Lv 3: At 300 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack.

Support Ability

  • Nothing to Report Lv 1: Nullifies a percentage of status effects.
  • Nothing to Report Lv 2: Nullifies a high percentage of status effects.
  • Nothing to Report Lv 3: Nullifies all status effects.

Tactical Ability

  • Soldier’s Honor Lv 1: When ordered to defend: reduces damage received from enemies by 30%.
  • Soldier’s Honor Lv 2: When ordered to defend: reduces damage received from enemies by 40%.
  • Soldier’s Honor Lv 3: When ordered to defend: reduces damage received from enemies by 50%.

Learnable Abilities & Arts

Myrmidon

  • Rank 1: Spd +2 — Increases Spd by 2.
  • Rank 2: Sword Prowess — Increases damage dealt to enemies when equipped with a sword.
  • Rank 3: Flash Strike — Unleash a single, powerful slash.

Soldier

  • Rank 1: Max HP +500 — Increases max HP by 500.
  • Rank 2: Lance Prowess — Increases damage dealt to enemies when equipped with a lance.
  • Rank 3: Knightkneeler — Perform a powerful lance thrust.

Fighter

  • Rank 1: Spirited Seize — Slightly restores the Warrior Gauge upon seizing a stronghold.
  • Rank 2: Axe Prowess — Increases damage dealt to enemies when equipped with an axe.
  • Rank 3: Smash — Pummel a wide area ahead. Often yields critical hits.

Monk

  • Rank 1: Res +2 — Increases Res by 2.
  • Rank 2: Faith — Increases the recovery amount of healing magic.
  • Rank 3: Heal — Grants the unit Heal, or increases the spell’s potency if already learned.

Mercenary

  • Rank 1: Vantage — When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
  • Rank 2: Sword Prowess — Increases damage dealt to enemies when equipped with a sword.
  • Rank 2: Windsweep — Generate a cyclone.
  • Rank 3: Mercenary’s Wisdom — Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.

Thief

  • Rank 1: Dex +2 — Increases Dex by 2.
  • Rank 2: Sword Prowess — Increases damage dealt to enemies when equipped with a sword.
  • Rank 3: Thief’s Ploy — Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
  • Rank 3: Iceblade — Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.

Armored Knight

  • Rank 1: Defensive Tactics — Reduces damage to battalion endurance by 30%.
  • Rank 2: Axe Prowess — Increases damage dealt to enemies when equipped with an axe.
  • Rank 2: Lightning Axe — Hurl a lightning-charged axe. Deals damage based on Mag.
  • Rank 3: Armored Infantry’s Ploy — Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.

Cavalier

  • Rank 1: Desperation — When HP is at 50% or below: strong attacks will break an enemy’s guard.
  • Rank 2: Lance Prowess — Increases damage dealt to enemies when equipped with a lance.
  • Rank 2: Frozen Lance — Launch columns of ice at foes. Damage dealt will increase with Mag.
  • Rank 3: Knight’s Ploy — Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.

Brigand

  • Rank 1: Death Blow — Keeps the Stun Gauge visible for longer.
  • Rank 2: Invigorating Spirit — Temporarily increase Str.
  • Rank 3: Warrior’s Ploy — When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.

Archer

  • Rank 1: Archer’s Ploy — Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
  • Rank 1: Tracking Shot — Send a series of arrows toward the locked-on target.
  • Rank 2: Bow Prowess — Increases damage dealt to enemies when equipped with a bow.

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