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Ruins of Conflict
Pokémon Ultra Sun and Ultra Moon

Ruins of Conflict

Learn how to defeat the formidable Tapu Koko in Pokémon Ultra Sun and Ultra Moon. Get tips on its stats, abilities, and the best strategies to catch it.

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Learn how to defeat the formidable Tapu Koko in Pokémon Ultra Sun and Ultra Moon. Get tips on its stats, abilities, and the best strategies to catch it.

Alright, so you've made it to the postgame and you're ready to take on some of the toughest challenges Alola has to offer! First up is the legendary Pokémon, Tapu Koko. This Electric/Fairy type is super fast and hits hard, but it's not the toughest defensively. You'll find it chilling in the Ruins of Conflict, and it's level 60.

Stats / Weaknesses:

  • Level: 60
  • Type: Electric/Fairy
  • Abilities: Electric Surge (activates Electric Terrain at the start of battle, boosting Electric moves and preventing sleep for grounded Pokémon)
  • Key Moves: Discharge (STAB, can paralyze), Electro Ball (STAB, more damage vs. slower foes), Nature’s Madness (halves target's HP), Agility (sharply boosts Speed)
  • Weaknesses: Its bulk is below average, making it susceptible to strong hits.

Strategy:

  • When the battle starts, Tapu Koko's Electric Surge will activate Electric Terrain. This means any Pokémon on the ground will have their Electric-type moves boosted and won't be able to fall asleep.
  • Tapu Koko's Agility can make it incredibly fast, and combining that with Electro Ball can be brutal if your Pokémon are slow.
  • Your best bet for offense is to use Ground-type Pokémon. They're immune to Tapu Koko's Electric STAB attacks like Discharge and Electro Ball.
  • Don't go all out with super-effective moves, though. Tapu Koko can't take too many hits, so focus on wearing it down efficiently.
  • The real trick to catching Tapu Koko is sleep. However, you can't put it to sleep while Electric Terrain is active. You'll need to wait until the terrain wears off, which happens after the fifth turn of the battle.
  • Once Electric Terrain is gone, Tapu Koko can no longer activate it, so you're free to use moves like Spore or Hypnosis to put it to sleep.
  • After that, it's just a matter of patience and throwing a ton of Ultra Balls (or whatever balls you've got!) until you finally catch it. Good luck!

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