Learn about the Dirty Fighting feat in Neverwinter. Understand its prerequisites, how it works, and why most players consider it a trap.
Alright, let's talk about the 'Dirty Fighting' feat in Neverwinter. It's a general feat, meaning you can grab it every three level-ups, but there's a catch. To even consider it, you'll need a base attack bonus of +2. When you activate this combat mode, you're basically saying goodbye to all your other attacks for that round. In return, you get to perform a dirty fighting move that adds an extra 1d4 points of damage. Pretty straightforward, right? Well, here's the kicker: you can't use this with Power Attack. Now, for some notes from the trenches: * This feat was added in the expansion packs. * While it might seem okay at very low levels, it quickly becomes less useful as you get more attacks per round. Honestly, most players find this feat to be pretty much useless and recommend avoiding it. * It's important to know that only your normal attacks (including off-hand ones) are sacrificed. Any bonus attacks you get from things like Divine Power or Cleave are still there and will also get the damage bonus. This means Whirlwind Attack still works normally when you're in Dirty Fighting mode. * If you land a critical hit, the bonus damage gets multiplied after the roll. So, if your critical multiplier is x2, you'll get 2x(1d4), not 2d4. * You can't use this combat mode with a ranged weapon, so keep that in mind. * Fun fact: Early on, the developers thought about making this an automatic ability instead of a combat mode. So, while it's an option, most veterans would steer you clear of Dirty Fighting. There are usually better ways to spend that feat slot!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content