Neverwinter 1st-level Cleric spells guide: Bane, Bless, Cure Light Wounds, Divine Favor, Doom, Endure Elements, Entropic Shield, Protection From Alignment, Remove Fear, Sanctuary, Scare, Shield of Faith, Summon Creature I.
Spells:
- Bane: Caster's enemies suffer a -1 penalty on attack rolls and saving throws against fear.
- Bless: Grants a +1 attack and damage bonus for all allies near the caster.
- Cure Light Wounds: Heals 1d8 points of damage plus an additional +1 per caster level.
- Divine Favor: The caster gains a +1 bonus to attack and weapon damage for every three caster levels, to a maximum of +5.
- Doom: The target receives a -2 modifier to attack and damage rolls, as well as to saving throws, ability, and skill checks.
- Endure Elements: Provides 10/- damage resistance against all elemental forms of damage.
- Entropic Shield: Grants a 20% miss chance against all ranged attacks.
- Protection From Alignment: The target receives a +2 AC bonus and a +2 saving throw bonus against creatures of a particular alignment.
- Remove Fear: All fear effects are removed from the target.
- Sanctuary: The caster's presence is ignored by nearby creatures.
- Scare: Causes fear in weak creatures.
- Shield of Faith: The target gains a +2 deflection bonus to AC, with an additional +1 bonus for every six caster levels, up to a maximum of +5.
- Summon Creature I: Summons a Dire Badger.
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