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2nd-LEVEL WIZARD SPELLS:
Neverwinter

2nd-LEVEL WIZARD SPELLS:

Explore Neverwinter's 2nd-level wizard spells, including Balagarn's Battle Horn, Blindness/Deafness, Bull's Strength, and more.

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Explore Neverwinter's 2nd-level wizard spells, including Balagarn's Battle Horn, Blindness/Deafness, Bull's Strength, and more.

Walkthrough
  1. 1
    Balagarn's Battle Horn (Enchantment): This spell causes every creature that fails a Strength check to be knocked down for one round.
  2. 2
    Blindness/Deafness (Enchantment): The target creature is struck blind and deaf.
  3. 3
    Bull's Strength (Transmutation): Target creature's Strength is increased by 1d4 + 1.
  4. 4
    Cat's Grace (Transmutation): The target creature's Dexterity is increased by 1d4 + 1.
  5. 5
    Continual Flame (Evocation): Creates a magical flame that burns like a torch until dispelled.
  6. 6
    Darkness (Evocation): Covers creatures in a shroud of darkness.
  7. 7
    Eagle's Splendor (Transmutation): Target's Charisma is increased by 1d4 + 1.
  8. 8
    Endurance (Transmutation): Target's Constitution is increased by 1d4 + 1.
  9. 9
    Fox's Cunning (Transmutation): Target's Intelligence is increased by 1d4 + 1.
  10. 10
    Ghostly Visage (Illusion): Provides 10/+2 damage reduction and makes the caster immune to 0- and 1st level spells.
  11. 11
    Ghoul Touch (Necromancy): Paralyzes the target with a touch attack.
  12. 12
    Invisibility (Illusion): The target remains invisible until they attack or cast a spell.
  13. 13
    Knock (Transmutation): Allows you to unlock doors and containers.
  14. 14
    Lesser Dispel (Abjuration): A weaker version of Dispel Magic.
  15. 15
    Melf's Acid Arrow (Conjuration): Fires an acid bolt that does 3d6 damage, plus an additional 1d6 per round until the spell expires.
  16. 16
    Owl's Wisdom (Transmutation): Target's Wisdom is increased by 1d4+1.
  17. 17
    Resist Elements (Abjuration): Grants 20/- damage resistance against all elemental forms of damage.
  18. 18
    Summon Creature II (Conjuration): Summons a Dire Boar.
  19. 19
    Tash'a Hideous Laughter (Enhcantment): The target begins laughing hysterically and is unable to defend themselves until the spell wears off.
  20. 20
    Ultravision (Transmutation): Grants darkvision and low-light vision.
  21. 21
    Web (Conjuration): Traps enemies in a web.
Tips
  • Consider using buffs like Bull's Strength or Cat's Grace before engaging in combat to enhance your character's abilities.
  • Invisibility can be crucial for repositioning or escaping dangerous situations.
  • Spells like Web and Balagarn's Battle Horn are excellent for controlling groups of enemies.
  • Melf's Acid Arrow provides consistent damage over time.
  • Lesser Dispel can be useful for removing enemy enchantments.

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