Neverwinter 0-level wizard spells (cantrips) include Acid Splash (1d3 acid damage), Daze (dazes targets with 5 HD or less), and more.
Acid Splash (Conjuration): Deals 1d3 points of acid damage.
Daze (Enchantment): If the target has 5 Hit Dice (HD) or less, they are dazed.
Electric Jolt (Evocation): Deals 1d3 points of electrical damage.
Flare (Evocation): Dazzles one creature, imposing a -1 penalty to attack rolls.
Light (Evocation): Creates a small light source.
Ray of Frost (Conjuration): Deals 1d4 points of cold damage.
Resistance (Abjuration): Grants a +1 bonus to all saving throws.
- Cantrips can be cast at will and do not consume spell slots.
- Consider the specific damage types and effects when choosing your cantrips for different situations.
- Flare can be useful for debuffing enemies before they attack.
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