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0-LEVEL WIZARD SPELLS (CANTRIPS):
Neverwinter

0-LEVEL WIZARD SPELLS (CANTRIPS):

Neverwinter 0-level wizard spells (cantrips) include Acid Splash (1d3 acid damage), Daze (dazes targets with 5 HD or less), and more.

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Neverwinter 0-level wizard spells (cantrips) include Acid Splash (1d3 acid damage), Daze (dazes targets with 5 HD or less), and more.

Acid Splash (Conjuration): Deals 1d3 points of acid damage.

Daze (Enchantment): If the target has 5 Hit Dice (HD) or less, they are dazed.

Electric Jolt (Evocation): Deals 1d3 points of electrical damage.

Flare (Evocation): Dazzles one creature, imposing a -1 penalty to attack rolls.

Light (Evocation): Creates a small light source.

Ray of Frost (Conjuration): Deals 1d4 points of cold damage.

Resistance (Abjuration): Grants a +1 bonus to all saving throws.

Tips
  • Cantrips can be cast at will and do not consume spell slots.
  • Consider the specific damage types and effects when choosing your cantrips for different situations.
  • Flare can be useful for debuffing enemies before they attack.

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