Neverwinter 0-Level Sorcerer Spells (Cantrips) guide including Acid Splash, Daze, Electric Jolt, Flare, Light, Ray of Frost, and Resistance.
Walkthrough
- 1Acid Splash: Deals 1d3 points of acid damage to a target.
- 2Daze: If the target has 5 Hit Dice (HD) or less, they become dazed.
- 3Electric Jolt: Deals 1d3 points of electrical damage to a target.
- 4Flare: Dazzles one creature, imposing a -1 penalty to attack rolls.
- 5Light: Creates a small light source.
- 6Ray of Frost: Deals 1d4 points of cold damage to a target.
- 7Resistance: Grants a +1 bonus to all saving throws.
Tips
- Cantrips can be cast an unlimited number of times per day.
- Consider the specific damage types and effects when choosing which cantrips to prepare.
- Daze is most effective against weaker enemies with fewer Hit Dice.
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