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0-LEVEL SORCERER SPELLS (CANTRIPS):
Neverwinter

0-LEVEL SORCERER SPELLS (CANTRIPS):

Neverwinter 0-Level Sorcerer Spells (Cantrips) guide including Acid Splash, Daze, Electric Jolt, Flare, Light, Ray of Frost, and Resistance.

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Neverwinter 0-Level Sorcerer Spells (Cantrips) guide including Acid Splash, Daze, Electric Jolt, Flare, Light, Ray of Frost, and Resistance.

Walkthrough
  1. 1
    Acid Splash: Deals 1d3 points of acid damage to a target.
  2. 2
    Daze: If the target has 5 Hit Dice (HD) or less, they become dazed.
  3. 3
    Electric Jolt: Deals 1d3 points of electrical damage to a target.
  4. 4
    Flare: Dazzles one creature, imposing a -1 penalty to attack rolls.
  5. 5
    Light: Creates a small light source.
  6. 6
    Ray of Frost: Deals 1d4 points of cold damage to a target.
  7. 7
    Resistance: Grants a +1 bonus to all saving throws.
Tips
  • Cantrips can be cast an unlimited number of times per day.
  • Consider the specific damage types and effects when choosing which cantrips to prepare.
  • Daze is most effective against weaker enemies with fewer Hit Dice.

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