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9th-LEVEL WIZARD SPELLS:
Neverwinter

9th-LEVEL WIZARD SPELLS:

Explore Neverwinter's 9th-level wizard spells, including Bigby's Crushing Hand, Dominate Monster, Meteor Swarm, and Power Word, Kill.

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Explore Neverwinter's 9th-level wizard spells, including Bigby's Crushing Hand, Dominate Monster, Meteor Swarm, and Power Word, Kill.

Spell List:

  • Bigby's Crushing Hand (Evocation): A large hand provides cover (press the cover button to crouch behind walls or objects) and can push or crush foes.
  • Dominate Monster (Enchantment): Temporarily brings a target monster under the caster's control.
  • Energy Drain (Necromancy): Inflicts temporary negative levels (2d4) on the target.
  • Gate (Conjuration): Summons forth a Balor.
  • Greater Spell Mantle (Abjuration): Absorbs 1d12 + 10 levels of spells.
  • Meteor Swarm (Evocation): Deals 20d6 damage to all targets in the area.
  • Mordenkainen's Disjunction (Abjuration): A more potent version of Dispel Magic.
  • Power Word, Kill (Divination): Instantly kills creatures with less than 100 Hit Points (HP).
  • Shapechange (Transmutation): Allows transformation into a Dragon, Giant, Balor, Slaad, or Golem.
  • Summon Creature IX (Conjuration): Summons an elder elemental of a random type.
  • Time Stop (Transmutation): Allows the caster to attack and cast spells while time is frozen for everyone else.
  • Wail of the Banshee (Necromancy): Enemies in the area must succeed on a saving throw or die.
  • Weird (Illusion): Kills enemies within the area of effect.
Tips
  • Consider the area of effect (AoE) for spells like Meteor Swarm and Wail of the Banshee.
  • Shapechange offers significant versatility for different combat scenarios.
  • Power Word, Kill is an instant-win condition against many targets.

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