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Camp McCarran (Part 3)
Fallout: New Vegas

Camp McCarran (Part 3)

Complete walkthrough for Camp McCarran (Part 3) in Fallout: New Vegas, covering the Silent Treatment quest, NCR and Legion paths, and the I Put a Spell On You quest.

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Complete walkthrough for Camp McCarran (Part 3) in Fallout: New Vegas, covering the Silent Treatment quest, NCR and Legion paths, and the I Put a Spell On You quest.

Walkthrough
  1. 1
    Head to the western end of the Terminal building and go upstairs to find Cpl. Walter Hornsby.
  2. 2
    Talk to Hornsby, then find Lt. Carrie Boyd in the room to the north.
  3. 3
    Ask Boyd if she needs help. If your reputation is 'Accepted' or better, she will tell you about the prisoner, Silus.
  4. 4
    Boyd will introduce you to Silus. After their verbal exchange, Boyd will allow you to interrogate Silus, stripping you of your weapons (except holdout weapons).
  5. 5
    NCR Path:
    • Attack Silus, but don't do too much damage. Boyd will intervene and threaten Silus.
  6. 6
    Re-enter the room and use the [Attack] option in dialogue again. Silus will start talking.
  7. 7
    Pass three hidden [Speech] checks (Speech 50 recommended) to anger Silus.
  8. 8
    After Boyd taunts Silus, pass either [Speech] check to make him babble.
  9. 9
    Alternatively, pass an [Intelligence 8] check to claim you are a Legion agent sent to kill Silus. Pass another [Intelligence 8] check to prove you are not a savage, then two more [Intelligence] checks. Say "So in addition to treason, you’re also a deserter" to make him cry for Boyd.
  10. 10
    After Silus tattles, Boyd will dismiss his accusations. You can continue to use [Intelligence] checks to get him to reveal information.
  11. 11
    Silus reveals that Caesar has a spy in McCarran (though he doesn't know who) and that Caesar is sick.
  12. 12
    Talk to Boyd for your reward.
  13. 13
    Caesar's Legion Path:
    • If your Legion reputation is higher than 'Neutral' (Accepted, Liked, or Idolized), state "I’m a friend of the Legion. I’m here to help."
  14. 14
    Silus will lay out a plan. Rough him up a little.
  15. 15
    When Boyd enters and breaks up the fight, leave the room and loot a locker to the west to find a Silenced .22 Pistol.
  16. 16
    Wait for Boyd to finish taunting Silus, then re-enter the room and give Silus the pistol.
  17. 17
    Silus will play dead. Boyd will fall for the ploy.
  18. 18
    After Boyd leaves, Cpl. Walter Hornsby will enter. Silus will escape after you leave the room.
  19. 19
    I Put a Spell On You (NCR):
    • Head downstairs and through the door west of the stairs to the south to find Cpt. Ronald Curtis.
  20. 20
    Tell him about your mission. He suggests talking to Boyd and Contreras.
  21. 21
    Talk to Boyd about recent break-ins and someone sneaking into the control tower with a high-level access code.
  22. 22
    Ask Boyd for her code to the tower. She mentions old communications equipment.
  23. 23
    Ask Boyd about missing people, specifically Corporal White, and agree to look for him to start the quest 'The White Wash'.
  24. 24
    Return to the ground floor and head south through the Garage Doors to the airfield.
  25. 25
    Find the Control Tower and a nearby Terminal [Very Easy]. Logged activity shows entries/exits around midnight.
  26. 26
    Move away from the tower door, sneak, and rest until midnight.
  27. 27
    When you wake up, someone will enter the building. Follow them inside.
  28. 28
    Listen to the traitor giving away intel and plotting sabotage.
  29. 29
    Confront the traitor, who will then attack. Kill them and loot their body for an Activate Code.
  30. 30
    Return to the Terminal Building and go up the stairs.
Tips
  • For the NCR path, a Speech skill of 50 is recommended for the [Speech] checks.
  • For the [Intelligence 8] checks, consider using a Mentat if your Intelligence is lower.
  • Holdout weapons are not affected by the weapon stripping in Silus's interrogation room.
  • If pursuing the Legion path, remember to loot the locker for the Silenced .22 Pistol.
  • For beating intel out of Silus: 250 XP, 175 Caps, NCR Fame.
  • For getting Silus to talk without violence: 325 XP, 300 Caps, NCR Fame.
  • For helping Silus escape: 250 XP, Caesar’s Legion Fame.

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