Master the Ancheim Asterisks sub-scenario in Bravely Default! Get strategies to defeat Khamer VIII, Khint, Erutus Profiteur, and The Jackal with this detailed walkthrough.
Alright, let's dive into the Ancheim Asterisks sub-scenario in Bravely Default! This section is all about taking down a few familiar faces who've apparently gotten stronger since we last met them. We'll cover Khamer VIII and Khint, Erutus Profiteur, and finally, The Jackal.
Boss: Khamer VIII and Khint
These two are back, and while they haven't learned any fancy new tricks, their stats are definitely beefed up. Khamer VIII (Level 48, 60,000 HP) still uses Time Magic like Veilga and Stop, plus Quara for earth damage. Khint (Level 48, 80,000 HP) sticks to Sword Magic, throwing out Fire or Silence spells.
Stats / Weaknesses:
- Khamer VIII: Level 48, 60,000 HP, Weak to Nothing
- Khint: Level 48, 80,000 HP, Weak to Nothing
Strategy:
- Against Khamer VIII: You can counter his annoying Stop ailment with a Time Mage's Stop Immunity. For Quara, equip the Swordmaster's Abate Earth ability or an Earth Charm.
- Against Khint: Make sure your party is ready for Fire and Silence. A Black Mage's Abate Fire and Silence Immunity are great. Equip Flame Charms or the Iceflame Shield on your healer to negate fire damage. You can also use White Magic's Dispel to remove Khint's sword magic buffs.
- Teamwork: The Spiritmaster's Adaptation ability is a game-changer here, turning their fire and earth attacks into healing for your party! If you've got a Ninja, Utsusemi is fantastic for dodging all of Khint's physical attacks, even the elemental ones.
- Khamer's Pattern: Watch out for when Khamer Defaults and then Braves for two attacks. This is your cue to defend or prepare for incoming damage.
After dealing with the double-K duo, you'll need to head to the merchantry's office, located to the right outside the royal palace. Show your evidence to the Merchant of Death to confront Erutus Profiteur.
Boss: Erutus Profiteur
Profiteur (Level 48, 80,000 HP) is back, and his signature move, Takeover, now packs a serious punch, dealing around 2000 damage. He'll still use the Default-Brave combo to unleash two Takeovers in one turn, which can be devastating.
Stats / Weaknesses:
- Erutus Profiteur: Level 48, 80,000 HP, Weak to Nothing
Strategy:
- Surviving Takeover: If you've trained your Monks, their HP-boosting abilities can help you break the 4000 HP mark. Alternatively, the Vampire's Absorb Physical Damage ability can lower the survival HP threshold to around 3400. A Ninja with Utsusemi can also evade one Takeover.
- Healing: If someone does fall, a Salve-maker can quickly revive them with a Phoenix Down and potion combo.
- Offensive Push: The best time to attack Profiteur is the turn right after he uses his Default-Brave combo. He's left himself open, so go all out!
Once Profiteur is dealt with, your next destination is the Harena Ruins. Head to the deepest part of the ruins to find The Jackal.
Boss: The Jackal
The Jackal (Level 48, 80,000 HP) is alone this time, meaning he'll Brave once at the start of the battle for two quick attacks, leaving him vulnerable for a turn. His main annoyance is stealing your potions, so keep an eye on your inventory.
Stats / Weaknesses:
- The Jackal: Level 48, 80,000 HP, Weak to Nothing
Strategy:
- Exploit Openings: Since he only Braves once, he's much easier to handle than before. Attack him relentlessly on the turn after his Brave attack.
- Watch Your Items: Be mindful that he likes to steal your potions, so try to keep a good stock or use abilities that don't rely on consumable items.
- Progression: Compared to his previous fight, this encounter is significantly less threatening. Focus on maintaining your buffs and debuffs, and you should overcome him without too much trouble.
With The Jackal defeated, you've completed the Ancheim Asterisks sub-scenario!
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