Detailed walkthrough for Grapp Keep in Bravely Default, covering floor layouts, lever puzzles, item locations, and the Automaton boss fight strategy.
Walkthrough
- 1Floor 1 Entrance: Head straight to receive a message. Go right to find a lever that opens gates to the far left. Return to the entrance, go ahead, then left. At the junction, go down for an X-Potion, then up to advance. Take the stairs up.
- 2Floor 2 Upper Gate: Upstairs, find a chest with 2000 pg to the bottom-right. Head up from the stairs to find a lever that opens gates to the right. Continue up to find stairs leading down.
- 3Floor 1 Revisited: Back on the first floor, pull a nearby lever to disable gates to the bottom-right. Return to the first floor, in front of the left stairs. Follow the path up to find a blue locked chest and a chest with a Turbo Ether.
- 4To Floor 3: Return to the keep's entrance, go up, and ascend the stairs. On the second floor, proceed past the unlocked gate. North of this area, take the stairs going down to find a chest with a Glaive. Take the stairs leading up to reach the third floor.
- 5Floor 3 Exploration: After an apparition, follow the path left to find a Rebuff Locket. Return to the third floor stairs and take the path to the right. Continue down the passage to find stairs leading down.
- 6Floor 2 Lower Gate: Downstairs on the second floor, follow the path left to find a lever that opens the gate across to the right. From the stairs, head up to find a Bomb Fragment (bottom-right) and Bacchus's Wine (near center), plus more stairs leading down.
- 7Return to Entrance: Back on the first floor (top-right corner), pull a lever to open the gate below, allowing return to the entrance. From the entrance, take the stairs directly above. On the second floor, go through the new passageway below and take the new stairs leading up.
- 8To the Boss: On the third floor, you'll be before the Adventurer and the orange exclamation mark. Rest and prepare in Hartschild if needed. Inspect the shiny object to begin the boss battle.
Boss: Automaton x3
- Stats / Weaknesses: Level 32, 10,000 HP each. Weak to Lightning. Low magic defense.
- Abilities: Rocket Punch (heavy damage), Limiter Rescission (boosts attack, lowers defense on turn 5), Self-Repair (restores HP).
- Strategy: Build 3 BP. Use Thundara (magic or sword magic) to exploit lightning weakness. Focus on taking down one Automaton at a time. After Limiter Rescission, Brave and attack another Automaton. Wait for positive BP to mop up the last one. Use Dispel to remove their attack boost if necessary.
Next Objective: Return the sample to Goodman at Eisen Bridge.
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