Explore the Performer job in Bravely Default, detailing its aptitudes, unique 'Save Singing MP' specialty, and all 14 abilities from Love Power to My Hero.
The Performer job in Bravely Default excels at buffing allies and debuffing enemies with its unique Singing abilities. This guide details its aptitudes and all 14 of its learned skills.
Aptitudes
| Equipment | Rank |
|---|---|
| Rods, Staves and Daggers | S |
| Swords | A |
| Knuckles | C |
| All other weapons | E |
| Shields, Helms and Armor | D |
Specialty: Save Singing MP
This specialty halves the MP cost of Singing abilities, allowing for more frequent use of buffs.
Abilities
Level 1: Love Power
Raises the party’s Physical Attack by 25% for four turns. Stacking this ability with itself or other buffs can reach the stat cap of 50%.
Level 2: Love Rush
Raises the party’s Speed by 25% for four turns, allowing for earlier turns in battle.
Level 3: One More for You
Grants a character 1 BP (Brave Point), sacrificing the user's turn and MP. Useful for characters with negative BP or to fund costly abilities.
Level 4: Got Your Back
Raises the party’s Physical Defense by 25% for four turns, reducing damage taken from physical attacks.
Level 5: Key to Your Heart
Raises the party’s Magic Defense by 25% for four turns, mitigating damage from magic spells.
Level 6: Support Amp
Increases the potency of buffs by 10% and reduces the potency of debuffs by 10% on the user. For example, Love Power would raise Physical Attack by 35% instead of 25%.
Level 7: Little Devil
Raises the party’s Magic Attack by 25% for four turns, increasing the damage of magic spells.
Level 8: Catch Me
Greatly increases the user’s chance of being targeted by enemies for five turns. Best used on bulkier characters for decoy tactics.
Level 9: Buff Up
At the end of each turn, the user’s Physical Attack, Magic Attack, Physical Defense, and Magic Defense each rise by 5% for five turns. This effect stacks and is great for long battles.
Level 10: Prolong Support
Doubles the duration of buffs applied to the user. For example, Love Power would last eight turns instead of four.
Level 11: Charm Immunity
Grants the user immunity to the Charm status effect, preventing them from attacking allies or aiding enemies.
Level 12: Save Singing MP
Halves the MP cost of Singing abilities. Particularly useful when Performer is a secondary job.
Level 13: Zero Sum
Sets all enemies’ BP to zero, provided they have at least one BP. Effective against enemies that build BP through Defaulting.
Level 14: My Hero
Raises all allies’ BP by 1 (except for the user). This effectively sacrifices three turns for the Performer to grant one turn to each other party member.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content