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Sub-Scenario: Six Keystones
Bravely Default

Sub-Scenario: Six Keystones

Learn how to defeat the Salamander and Mizuchi bosses in Bravely Default with our detailed walkthrough. Master the Rampart and Ninja strategies to obtain the Fire Keystone.

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Learn how to defeat the Salamander and Mizuchi bosses in Bravely Default with our detailed walkthrough. Master the Rampart and Ninja strategies to obtain the Fire Keystone.

Walkthrough
  1. 1
    Boss: Salamander
    • Level: 50
  2. 2
    HP: 99,999
  3. 3
    Weak to: Water, Dragon
  4. 4
    Absorbs: Fire
  5. 5
    Salamander Attacks:
    • Bite: Single-target physical damage.
  6. 6
    Fiery Breath: Massive party-wide fire damage.
  7. 7
    Scorching Eye: Inflicts Fire weakness on the party, increasing Fiery Breath damage.
  8. 8
    Rampart Strategy:
    • Requires a Ninja (Level 5+) with Templar's Holy Arts to use Rampart (negates one physical attack).
  9. 9
    Requires a Performer with White Mage Job Command to use One More For You to farm BP for the Ninja.
  10. 10
    Other party members can be powerhouse jobs like Pirate or Spell Fencer.
  11. 11
    Equip Hermes Sandals and Speed-raising abilities (e.g., 20% Speed from Level 5 Thief) on Ninja and Performer to outspeed Salamander.
  12. 12
    Consider Angelic Ward (White Mage) or Default Guard (Templar) for damage mitigation.
  13. 13
    Turn 1: Default on all characters.
  14. 14
    Turn 2: Cast Rampart. Performer uses Brave and One More For You twice.
  15. 15
    Subsequent Turns: Keep casting Rampart. Ninja Defaults to build BP, or use One More For You.
  16. 16
    Offense: Target Salamander's Water weakness (e.g., Blizzaga sword magic) or Dragon weakness (Ranger).
  17. 17
    If Salamander uses Scorching Eye, it's a free turn as Rampart negates the enhanced Fiery Breath.
  18. 18
    If Salamander uses Bite, Default with unprotected characters or use Ninja's Utsusemi to dodge.
  19. 19
    Ninja and Spiritmaster Strategies:
    • Four Ninja Strategy:
      • All four characters are Ninjas.
  20. 20
    Equip Transience (Ninja), Turn Tables (Red Mage), and Counter Amp (Swordmaster).
  21. 21
    Turn 1: Use Utsusemi (Ninja) to evade one attack.
  22. 22
    Attack with Transience-boosted counters, gaining BP from Turn Tables.
  23. 23
    This strategy allows for Auto-Battle and leaving the game running.
  24. 24
    Spiritmaster Strategy:
    • Use Spiritmaster abilities like Adaptation, Greater Spirit Ward, or Enigma (requires grinding or Abilink).
  25. 25
    Boost elemental defense, especially after Salamander uses Scorching Eye, to resist fire.
  26. 26
    Requires feeding BP to the Spiritmaster to maintain these abilities.
  27. 27
    Greater Spirit Ward mitigates damage but still requires healing. Spiritmaster abilities last longer than Rampart.
  28. 28
    Reward: Slaying Salamander yields the Fire Keystone.
  29. 29
    Next Objective: Travel to Mizuchi, a water dragon on an island northeast of Florem.
  30. 30
    Boss: Mizuchi
    • Level: 50
  31. 31
    HP: 99,999
  32. 32
    Weak to: Lightning, Dragon
  33. 33
    Absorbs: Water
  34. 34
    Mizuchi Attacks:
    • Icy Breath: Inflicts the Stop ailment on all party members.
  35. 35
    Mizuchi Strategy:
    • The Rampart strategy can be used, but Stop ailment bypasses Rampart's damage negation.
  36. 36
    Solution: Grind all characters to Level 7 Time Mages to learn Stop Immunity.
  37. 37
    Once Stop Immunity is active, fighting Mizuchi is similar to fighting Salamander.
Tips
  • The Rampart strategy is generally considered more skillful and interesting than the four-Ninja counter strategy.
  • The four-Ninja strategy offers an advantage for passive grinding by enabling Auto-Battle.
  • Spiritmaster abilities offer longer-lasting elemental defense compared to Rampart, but require significant BP investment and potentially advanced Abilink.
  • Ensure your party has high Speed to act before the bosses.
  • Consider elemental weaknesses and resistances when selecting offensive abilities and party composition.

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