Learn how to defeat the Salamander and Mizuchi bosses in Bravely Default with our detailed walkthrough. Master the Rampart and Ninja strategies to obtain the Fire Keystone.
Walkthrough
- 1Boss: Salamander
- Level: 50
- 2HP: 99,999
- 3Weak to: Water, Dragon
- 4Absorbs: Fire
- 5Salamander Attacks:
- Bite: Single-target physical damage.
- 6Fiery Breath: Massive party-wide fire damage.
- 7Scorching Eye: Inflicts Fire weakness on the party, increasing Fiery Breath damage.
- 8Rampart Strategy:
- Requires a Ninja (Level 5+) with Templar's Holy Arts to use Rampart (negates one physical attack).
- 9Requires a Performer with White Mage Job Command to use One More For You to farm BP for the Ninja.
- 10Other party members can be powerhouse jobs like Pirate or Spell Fencer.
- 11Equip Hermes Sandals and Speed-raising abilities (e.g., 20% Speed from Level 5 Thief) on Ninja and Performer to outspeed Salamander.
- 12Consider Angelic Ward (White Mage) or Default Guard (Templar) for damage mitigation.
- 13Turn 1: Default on all characters.
- 14Turn 2: Cast Rampart. Performer uses Brave and One More For You twice.
- 15Subsequent Turns: Keep casting Rampart. Ninja Defaults to build BP, or use One More For You.
- 16Offense: Target Salamander's Water weakness (e.g., Blizzaga sword magic) or Dragon weakness (Ranger).
- 17If Salamander uses Scorching Eye, it's a free turn as Rampart negates the enhanced Fiery Breath.
- 18If Salamander uses Bite, Default with unprotected characters or use Ninja's Utsusemi to dodge.
- 19Ninja and Spiritmaster Strategies:
- Four Ninja Strategy:
- All four characters are Ninjas.
- Four Ninja Strategy:
- 20Equip Transience (Ninja), Turn Tables (Red Mage), and Counter Amp (Swordmaster).
- 21Turn 1: Use Utsusemi (Ninja) to evade one attack.
- 22Attack with Transience-boosted counters, gaining BP from Turn Tables.
- 23This strategy allows for Auto-Battle and leaving the game running.
- 24Spiritmaster Strategy:
- Use Spiritmaster abilities like Adaptation, Greater Spirit Ward, or Enigma (requires grinding or Abilink).
- 25Boost elemental defense, especially after Salamander uses Scorching Eye, to resist fire.
- 26Requires feeding BP to the Spiritmaster to maintain these abilities.
- 27Greater Spirit Ward mitigates damage but still requires healing. Spiritmaster abilities last longer than Rampart.
- 28Reward: Slaying Salamander yields the Fire Keystone.
- 29Next Objective: Travel to Mizuchi, a water dragon on an island northeast of Florem.
- 30Boss: Mizuchi
- Level: 50
- 31HP: 99,999
- 32Weak to: Lightning, Dragon
- 33Absorbs: Water
- 34Mizuchi Attacks:
- Icy Breath: Inflicts the Stop ailment on all party members.
- 35Mizuchi Strategy:
- The Rampart strategy can be used, but Stop ailment bypasses Rampart's damage negation.
- 36Solution: Grind all characters to Level 7 Time Mages to learn Stop Immunity.
- 37Once Stop Immunity is active, fighting Mizuchi is similar to fighting Salamander.
Tips
- The Rampart strategy is generally considered more skillful and interesting than the four-Ninja counter strategy.
- The four-Ninja strategy offers an advantage for passive grinding by enabling Auto-Battle.
- Spiritmaster abilities offer longer-lasting elemental defense compared to Rampart, but require significant BP investment and potentially advanced Abilink.
- Ensure your party has high Speed to act before the bosses.
- Consider elemental weaknesses and resistances when selecting offensive abilities and party composition.
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