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Early Spring; Teddy (Lv.99)
Bravely Default

Early Spring; Teddy (Lv.99)

Learn how to beat the tough 'Early Spring; Teddy (Lv.99)' Nemesis in Bravely Default. Get strategy, job recommendations, and tips for this challenging encounter.

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Learn how to beat the tough 'Early Spring; Teddy (Lv.99)' Nemesis in Bravely Default. Get strategy, job recommendations, and tips for this challenging encounter.

Alright, so you've stumbled upon 'Early Spring; Teddy (Lv.99)' and it looks... well, not like a teddy bear at all! Don't let the name fool you; these are actually souped-up versions of the Automatons you fought back at Grapp Keep. They're tough, but we've got a solid plan to take 'em down.

Stats / Weaknesses:

  • Level: 99
  • HP: 200,000
  • Weak to: Lightning

The Threat: These robots hit hard, especially when they start using Brave for multiple attacks. Their 'Rocket Punch' can hit your whole party, and they'll use 'Overclocking' to boost their Aim and Speed, making them more accurate and faster. To make matters worse, they can use 'Self-Repair' to heal themselves for a whopping 9999 HP each turn, so you need to end this fight quickly.

Recommended Strategy: Stillness and Hasten World Abuse

This is the go-to strategy for many tough Nemeses, and it works wonders here. The core idea is to lock down the enemy's turns while you dish out massive damage.

Your Party Setup:

  • Character 1 (Support/Control): Must be a Performer with Spiritmaster as their sub-job. Key abilities needed are Steady MP Recover (from Conjurer), Speed 10% Up (from Thief), and Hasten World (from Time Mage). You'll also want equipment that boosts Agility, aiming for at least 145 Agility (or 132 Agility if you have Speed 20% Up instead). This character is your anchor, ensuring you can keep Hasten World up and running.
  • Characters 2, 3, & 4 (Damage Dealers): Ideally, these should be Vampires with Swordmaster as their sub-job. Equip them with Zero (from Arcanist), Speed 10% Up, Speed 30% Up, and any other Agility-boosting gear. Before the fight, make sure these three characters use their abilities on weaker enemies until their MP ends in zero. This is crucial for activating the Zero ability, which lets them hit incredibly hard.

The Battle Plan:

  1. Setup Phase: Before you even engage the robots, have your three Vampire characters fight some weak mobs. Use their abilities until their MP is exactly zero. This primes them for the big damage phase.
  2. Opening Turn: As soon as the fight starts, have your three Vampires use 'Free Lunch' followed by three 'Thundaja' spells each. This should deal around 3 x 9999 damage to each robot, hitting them for nearly 30,000 damage per Vampire! Your Performer should use 'Love Rush' and then immediately activate 'Stillness'.
  3. Auto-Pilot: Once you've set those commands, turn on Auto-Battle. With Hasten World active and your party's high Agility, the battle should proceed smoothly. The robots won't get many turns, and your Vampires will keep blasting them with powerful spells.

Alternative Damage Options:

If you don't have Thundaja, don't worry! Your damage dealers can still pack a punch. Summoners can use 'Deux Ex', or Black Mages can use 'Thundaga'. The robots have no Magic Defense, so these spells will still hit for massive numbers. Just focus on getting your damage output as high as possible.

This strategy is incredibly effective and can end the fight in just a couple of minutes, even with the robots' massive 200,000 HP. Stick to the plan, and you'll have these automatons dismantled in no time!

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