Learn all bravely default Genome Abilities from Curse to Venom, including where to find enemies like Wraith and Red Flan.
No.001 Curse
Learn From:
- Chapter 4 and earlier: Wraith (Harena region at night), Ghost (Eisenberg region at night), Magician (Underflow; second half)
- Chapter 5 and later: Specter (Vestment Cave), Nightmare (Dark Aurora)
Lowers one enemy’s Physical Attack and Physical Defense by 25% for four turns. Cannot be used when silenced. This ability is useful for reducing two key enemy stats simultaneously.
No.002 Spray
Learn From:
- Chapter 4 and earlier: Deathfish (sea between Ancheim and Florem)
- Chapter 5 and later: Marine Devil (the open sea)
A Water-element attack on one enemy that ignores the damage reduction from Default. It is not very strong, but it is a cheap way to damage enemies that use Default.
No.003 Venom
Learn From:
- Chapter 4 and earlier: Red Flan (Underflow)
- Chapter 5 and later: Red Flan (Dimension’s Hasp B8)
Attacks one enemy and has a 75% chance of inflicting Poison. This is better than the Black Mage’s Poison until they get Group-Cast All, as you can deal damage at the same time.
No.004 Wing Scales
Learn From:
- Chapter 4 and earlier: Great Moth (Vestment Cave)
- Chapter 5 and later: Great Moth (Dimension’s Hasp B6)
Attacks one enemy and has a 75% chance of inflicting Confuse. Confused enemies may attack their friends instead, which is useful for disrupting groups. Be aware that Confuse wears off after taking a hit and is ineffective against a single enemy.
No.005 Firestorm
Learn From:
- Chapter 4 and earlier: Cannot be learned
- Chapter 5 and later: Flame Moth (Underflow)
A Fire-element attack on all enemies that deals 1.25 times damage and reduces their Physical Defense by 25% for three turns. Firestorm is a favored ability because, as a physical move, its damage can be easily increased with equipment and buffs.
No.006 Tornado
Learn From:
- Chapter 4 and earlier: Cannot be learned
- Chapter 5 and later: Rukh (Florem region)
A Wind-element attack on all enemies. The damage is standard, but it is effective against enemies weak to Wind.
No.007 Blizzard Blast
Learn From:
- Chapter 4 and earlier: Cannot be learned
- Chapter 5 and later: Ice Golem (Eternia region)
A Water-element attack on all enemies. Like Tornado, the damage is standard, but it is effective against enemies weak to Water.
No.008 Dual Attack
Learn From:
- Chapter 4 and earlier: Catamount (Witherwood)
- Chapter 5 and later: Catamount (Dimension’s Hasp B6)
Unleashes two attacks on random enemies, each dealing 0.65 times damage. This results in 1.3 times total damage in one move.
No.009 Chomp
Learn From:
- Chapter 4 and earlier: Valtora (Eternia region)
- Chapter 5 and later: Valtora (Crescent moon island)
Has a 50% chance to reduce one enemy’s HP to 1; this does not work on bosses. While not reliable, it can help topple tough monsters if you are lucky.
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