Explore the White Magic spell list in Bravely Default! Learn about Cure, Protect, Esuna, Dispel, Holy, and more, including their MP costs, purchasing prices, and special effects.
Alright, let's dive into the White Magic spells you can learn in Bravely Default. These are super handy for keeping your party alive and kicking, and some even have offensive capabilities! We'll go through them level by level so you know what to aim for.
Level 1 Spells
At the start, you'll get access to some basic but essential healing and status-curing spells. You can pick these up for a small amount of Gold.
| Spell | MP | Purchasing | Special Effect |
| Cure | 4 | 200 | Restore small amount of HP; can be Group-Cast (deals equivalent damage if used on Undead) |
| Poisona | 4 | 200 | Cure Poison |
| Blindna | 4 | 200 | Cure Blind |
Level 2 Spells
Stepping up a bit, these spells offer defensive buffs and a basic offensive option. They'll cost a bit more Gold.
| Spell | MP | Purchasing | Special Effect |
| Protect | 5 | 400 | Increase Physical Defense by 25% for five turns |
| Shell | 5 | 400 | Increase Magic Defense by 25% for five turns |
| Aero | 5 | 400 | Minor Wind damage; can be Group-Cast |
Level 3 Spells
This level introduces more potent healing and a crucial revival spell. You'll also find a comprehensive status ailment cure here.
| Spell | MP | Purchasing | Special Effect |
| Cura | 9 | 800 | Restore medium amount of HP; can be Group-Cast (deals equivalent damage if used on Undead) |
| Raise | 18 | 800 | Revive from K.O. (70% chance of causing Death to Undead) |
| Esuna | 8 | 800 | Cure Poison, Blind, Silence, Sleep, Paralyze, Dread, Berserk, Confuse and Charm |
Level 4 Spells
Here we get into more advanced magic, including a spell that bounces magical attacks and a powerful dispel effect.
| Spell | MP | Purchasing | Special Effect |
| Reflect | 16 | 1600 | Reflects White Magic, Black Magic and Time Magic |
| Dispel | 8 | 1600 | Removes Regen, Stop, Reflect, Reraise, status ailment immunities, stat increases/decreases, elemental resistance changes and imbued Sword Magic |
| Aerora | 15 | 1600 | Medium Wind damage; can be Group-Cast |
Level 5 Spells
These spells offer party-wide status cures, stronger healing, and a more powerful wind attack.
| Spell | MP | Purchasing | Special Effect |
| Esunaga | 20 | 3200 | Cure Poison, Blind, Silence, Sleep, Paralyze, Dread, Berserk, Confuse and Charm for the entire party |
| Curada | 27 | 3200 | Restore large amount of HP; can be Group-Cast (deals equivalent damage if used on Undead) |
| Aeroga | 45 | 3200 | Major Wind damage; can be Group-Cast |
Level 6 Spells
The pinnacle of White Magic! These spells offer massive healing, a full revival, and a potent light-based attack.
| Spell | MP | Purchasing | Special Effect |
| Curaga | 60 | 6400 | Restore huge amount of HP; can be Group-Cast (deals equivalent damage if used on Undead) |
| Arise | 80 | 6400 | Revive from K.O. and restore all HP (70% chance of causing Death to Undead) |
| Holy | 80 | 6400 | Major Light damage |
That covers all the White Magic spells! Make sure you grab the ones that best suit your party's needs as you progress. Having a good White Mage can make a huge difference in tough fights!
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