Discover the best dice in Kingdom Come: Deliverance II to dominate dice games. Learn how to acquire powerful dice like the Devil's Head Die and improve your odds.
To win a game of dice in Kingdom Come: Deliverance II, you need to roll multiple scoring dice in a round. This typically means straights (1, 2, 3, 4 and 5) or multiple of the same number (three, four, five or six dice of the same number). However, not all scoring rolls are equal. Getting a low straight (1-5) only nets you 500 points, the same amount that rolling three 5’s gets you. Three 2’s, meanwhile, only nets you 200 points, which is hardly worth the bother compared to just getting two 1’s – a much easier feat, statistically. Loading dice makes straights much less likely, and if you’re going to load anything, it might as well be dice that roll 6’s or 1’s. Since 1’s are good at scoring if you get multiples and can also score on their own, they’re arguably the best value to shoot for, and there’s a die that does exactly that! Some dice, like the Devil’s Head Die, have a “joker” face that counts as whatever the most advantageous roll would be, and while this rarely seems to roll, it’s incredibly powerful when it does.
All in all, you shouldn’t let the perfect be the enemy of the good, especially early on, as you won’t end up with a perfect collection of dice without some effort (and plenty of in-game time). That being the case, the following are what we consider to be the best dice in the game, in rough order from least best to best best.
Best Dice
Holy Trinity Die / Saint Antiochus’ Die
These dice tend to roll 3’s, which isn’t a great scoring value (three 3’s nets you 300 points, four 3’s is worth 600 points, five 3’s is 1,200 and six 3’s is worth a respectable 2,400 points). Not bad for a starter dice, and you can score some by stealing them from NPCs and you can occasionally get them from bandits or by picking herbs with the “Lucky Find” perk, but you should be keen to upgrade away before long. Unfortunately they tend to pigeon-hole you into low scoring combos, making multi-1s, 5’s and 6’s much less likely. The benefit of the Saint Antiochus Dice over the Holy Trinity Die is the former makes 2’s and 4’s less likely when not hitting on 3’s, which naturally makes 1’s, 5’s and 6’s somewhat more likely.
Favourable Die and Lucky Die
Another common type of die you can steal from NPCs, these dice have just a bit of extra sauce that makes them more likely to conspire with your other dice to roll something useful. Not anything specific, mind you, but they play well with others and are solid replacements for your standard dice that are fit to play with until you’re ready to roll only the best dice in the game. Lucky Dice are a bit more potent than their merely Fortunate counterparts.
Odd Die
5’s gives you 50 points and 1’s give you 100 points on their own. Multiple 1’s gives a boatload of points (three 1’s are worth 1,000 points!) and while multiple 5’s are worth 750 points, they are not as good as multiple 1s.
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