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A Trial of Archery Guide
Dragon's Dogma 2

A Trial of Archery Guide

Follow our comprehensive guide to complete the 'A Trial of Archery' side quest in Dragon's Dogma 2, including how to start it, navigate Sacred Arbor, and rescue Doireann.

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Follow our comprehensive guide to complete the 'A Trial of Archery' side quest in Dragon's Dogma 2, including how to start it, navigate Sacred Arbor, and rescue Doireann.

Walkthrough
  1. 1
    After completing 'Gift of the Bow,' wait for Glyndwr to reappear outside Roderick’s Smithy. Talk to him to begin 'A Trial of Archery.'
  2. 2
    Glyndwr will ask you to meet him at a campfire east of the ruins near the Forgotten Tunnel dungeon.
  3. 3
    Rendezvous with Glyndwr, and he will escort you to Sacred Arbor. Be prepared to fend off wolves and choppers during the journey.
  4. 4
    Upon arriving in Sacred Arbor, Glyndwr will interpret an elvish exchange. He will then lead you to the Arborist’s Home to speak with Taliesin.
  5. 5
    Taliesin will inform you that Glyndwr’s trial is delayed because an elf named Doireann has been abducted by an ogre. Glyndwr will ask for your help in rescuing her.
  6. 6
    Follow Glyndwr back across the Arbor Bridge, down the spiral ramp, and into a cave north of the ramp’s descent. This is the westernmost entrance to the Ancestral Chambers.
  7. 7
    Inside the cave, defeat any wolves and choppers. Climb rubble in the southwestern corner to reach a ledge and progress to the northwestern corner. Loot the chest here for 1,830G.
  8. 8
    Drop to the ground floor and head north/northeast. Both paths will lead to the same point. Defeat the choppers and continue northwest to find a chest containing Dried Fruit x5 and 1,200G.
  9. 9
    Proceed southeast into a garden chamber. Defeat any choppers, wolves, or harpies. Loot the chest under a pavilion for 270 RC.
  10. 10
    Find an ornate chest in the southwest of the garden chamber containing Over-Knee Boots.
  11. 11
    Enter the ruins to the southeast. At a three-way fork, turn left (north). At the next fork, turn left (west), scramble up a slope to a high grassy ledge overlooking the garden chamber, and loot the chest for a Ring of Percipience.
  12. 12
    Head back down into the tunnels. In the southeastern corner, find ruins leading to a natural stone ledge with a breakable rock.
  13. 13
    The way forward is to the north. Ascend the stairs to trigger a scene where Glyndwr frees Doireann from the ogre using his archery skills.
  14. 14
    You now have two options to rescue Doireann: defeat the ogre or carry Doireann and flee.
Tips
  • You do not need to be an Archer vocation to start or complete this quest.
  • If you wish to understand the elvish language permanently, seek out the Woodland Wordsmith Tome, but it's recommended to do this after completing this quest.
  • Be prepared for combat encounters with wolves, choppers, and potentially harpies within the Ancestral Chambers.
  • Consider the strength required to defeat the ogre if you choose that rescue method.
  • Glyndwr’s Bow (if you defeat the ogre)
  • Ring of Percipience (if you rescue Doireann by carrying her)
  • Over-Knee Boots
  • Dried Fruit x5
  • 270 RC
  • 1,830G + 1,200G

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